Cleanup creature update slightly, add show instance for impulses
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@@ -27,9 +27,9 @@ import Control.Lens
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spreadGunCrit :: Creature
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spreadGunCrit = defaultCreature
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{ _crPict = basicCrPict red
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, _crUpdate = stateUpdate $ impulsiveAI $ chainCreatureUpdatesLR
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[Left performActions
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,Left $ watchUpdateStrat
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, _crUpdate = stateUpdate $ impulsiveAI $ chainCreatureUpdates
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[performActions
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,watchUpdateStrat
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[ (crHasTargetLOS, \_ _ -> StrategyActions (ShootAt 0)
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[DoActionIf (const $ not . crIsAiming) drawWeapon
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,DoActionThen
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@@ -39,11 +39,11 @@ spreadGunCrit = defaultCreature
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)
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, (const crAwayFromPost, const goToPostStrat)
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]
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,Left $ perceptionUpdate' [0]
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,Right doStrategyActions
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,Right reloadOverride
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,Left targetYouWhenCognizant
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,Right $ overrideInternal
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,perceptionUpdate [0]
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,const doStrategyActions
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,const reloadOverride
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,targetYouWhenCognizant
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,const $ overrideInternal
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(\cr -> crHasTarget' cr && crStratConMatches' (GetTo (V2 0 0)) cr)
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(\ cr -> cr & crActionPlan . crStrategy .~ WatchAndWait)
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]
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