Cleanup creature update slightly, add show instance for impulses
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@@ -19,7 +19,7 @@ import Shape
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import Control.Lens
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import qualified Data.IntMap.Strict as IM
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import qualified Data.Map.Strict as M
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import qualified Data.Vector as V
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--import qualified Data.Vector as V
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--import Data.Monoid
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defaultCreature :: Creature
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defaultCreature = Creature
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@@ -132,7 +132,7 @@ yourDefaultStrideLength = 40
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defaultState :: CreatureState
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defaultState = CrSt
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{ _crDamage = []
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, _crPastDamage = V.fromList $ replicate 20 []
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-- , _crPastDamage = V.fromList $ replicate 20 []
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, _crSpState = GenCr
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, _crDropsOnDeath = DropAll
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}
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