Use vertex pulling for wall shadows

This commit is contained in:
2025-11-10 21:33:56 +00:00
parent 1a85d9d562
commit 36d5edc0a6
5 changed files with 47 additions and 10 deletions
+4 -2
View File
@@ -27,8 +27,10 @@ sizeFBOs cfig rdata =
GL_NEAREST
GL_NEAREST
GL_RGBA8
GL_RGBA16F -- i am not sure if this should not be GL_RGBA32F
GL_RGBA16F
GL_RGBA16F -- could possibly recover using depth in a clever way
-- but probably not, because the projection matrix is
-- not always on-center
GL_RGBA16F -- make this smaller?
)
rdata
[fboBase, fboCloud]