Use vertex pulling for wall shadows
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@@ -83,7 +83,8 @@ preloadRender = do
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wallshader <- makeShaderUsingVBO "wall/basic" [vert, geom, frag] (toFloatVAs [4, 4]) pmPoints wallvbo
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putStrLn "Setup lighting shaders"
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lightingWallShadShad <-
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makeShaderUsingVBO "lighting/wallShadow" [vert, geom] (toFloatVAs [4]) pmPoints wallvbo
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--makeShaderUsingVBO "lighting/wallShadow" [vert, geom] (toFloatVAs [4]) pmPoints wallvbo
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makeShaderUsingVAO "lighting/wallShadow" [vert] pmTriangles (VAO dummyvao)
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lightingCapShad <-
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makeShaderUsingVAO "lighting/cap" [vert, geom] pmTriangles shPosVAO
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lightingLineShadowShad <-
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