Downsample when blurring bloom
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@@ -34,7 +34,7 @@ renderDataResizeUpdate xsize ysize xfull yfull rdata = do
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bbFrag <- BS.readFile "shader/texture/bloomBlur.frag"
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let (bh,bmid) = BS.breakSubstring "(" bbFrag
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(_,btt) = BS.breakSubstring ")" bmid
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bbFrag' = BS.append bh $ BS.append (BSC.pack $ '(' : show xfull ++ "," ++ show yfull) btt
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bbFrag' = BS.append bh $ BS.append (BSC.pack $ '(' : show xsize ++ "," ++ show ysize) btt
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--BSC.putStrLn bbFrag'
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bbShad <- makeByteStringShaderUsingVAO "bloomBlur" [(vert,bbVert),(frag,bbFrag')] ETriangleStrip
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(_fullscreenShader rdata)
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