Partially implement a framebuffer object for bluring shadows

This commit is contained in:
2021-03-16 20:27:05 +01:00
parent 76a4731785
commit 3707954913
10 changed files with 108 additions and 15 deletions
+1 -1
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@@ -1,6 +1,6 @@
#version 430 core
layout (location = 0) in vec4 params;
layout (location = 1) in vec2 winSizea;
layout (location = 1) in vec2 texCoor;
out vec4 vParams;
out vec2 vWinSize;
+11
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@@ -0,0 +1,11 @@
#version 430 core
in vec2 vTexPos;
out vec4 fColor;
uniform sampler2D screenTexture;
void main()
{
fColor = texture(screenTexture, vTexPos);
// fColor = vec4(1,1,1,0);
}
+10
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@@ -0,0 +1,10 @@
#version 430 core
layout (location = 0) in vec2 pos;
layout (location = 1) in vec2 texPos;
out vec2 vTexPos;
void main()
{
gl_Position = vec4(pos,0,1);
vTexPos = texPos;
}