Partially implement a framebuffer object for bluring shadows
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@@ -1,6 +1,6 @@
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#version 430 core
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layout (location = 0) in vec4 params;
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layout (location = 1) in vec2 winSizea;
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layout (location = 1) in vec2 texCoor;
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out vec4 vParams;
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out vec2 vWinSize;
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