Partially implement a framebuffer object for bluring shadows
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+2
-4
@@ -524,10 +524,8 @@ reflectCircCreature rad p1 p2 cr =
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Just p3 -> Just ( p1
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, errorNormalizeV 37 (ssaTriPoint p2 (_crPos cr) p1 (_crRad cr) -.- _crPos cr)
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+.+ (_crPos cr -.- _crOldPos cr)
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--, errorNormalizeV 38 $
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-- ssaTriPoint p1 (_crPos cr) p2 (_crRad cr)
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-- -.- _crOldPos cr
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, _crID cr)
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, _crID cr
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)
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reflectCircCreatures :: Float -> Point2 -> Point2 -> IM.IntMap Creature -> Maybe (Point2,Point2,Int)
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reflectCircCreatures rad p1 p2 cs = listToMaybe $ sortBy f $ IM.elems $ IM.mapMaybe
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