Partially implement a framebuffer object for bluring shadows
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@@ -60,8 +60,6 @@ withSidePush maxSide eff cid w = eff cid . over (creatures . ix cid) push $ w
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(+.+ rotateV (_crDir cr) (0,(pushAmount) / _crMass cr))
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cr
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(pushAmount, _) = randomR (-maxSide,maxSide) $ _randGen w
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shootWithSound :: Int -> (Int -> World -> World) -> Int -> World -> World
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shootWithSound soundid f cid w
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