Work on pickup and putdown of inventory items
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@@ -167,10 +167,9 @@ startInvList =
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, hvAutoGun
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]
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startInventory :: IM.IntMap Item
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startInventory = IM.fromList $ zip [0..defaultInvSize -1] $ startInvList ++ repeat NoItem
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startInventory = IM.fromList $ zip [0..] startInvList
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stackedInventory :: IM.IntMap Item
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stackedInventory = IM.fromList (zip [0..25]
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(
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stackedInventory = IM.fromList $ zip [0..]
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[spreadGun
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,rewindGun
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,tractorGun
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@@ -204,9 +203,7 @@ stackedInventory = IM.fromList (zip [0..25]
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--,miniGun
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--,medkit 50
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--,bezierGun
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]
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++
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repeat NoItem))
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]
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smokeGenGun :: Item
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smokeGenGun = effectGun "smoke" $ const spawnSmokeAtCursor
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