Work on pickup and putdown of inventory items
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@@ -8,6 +8,7 @@ import Geometry
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pipe :: Item
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pipe = Craftable
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{ _itIdentity = Generic
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, _itInvSize = 1
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, _itDimension = defaultItemDimension
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, _itCurseStatus = Uncursed
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, _itName = "PIPE"
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@@ -25,6 +25,7 @@ import Control.Lens
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grenade :: Item
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grenade = Throwable
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{ _itName = "GRENADE " ++ show fuseTime
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, _itInvSize = 1
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, _itDimension = defaultItemDimension
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, _itCurseStatus = Uncursed
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, _itIdentity = Grenade
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