Track new shaders

This commit is contained in:
2021-03-05 20:24:49 +01:00
parent bd16ad2a2a
commit 37822c3ad2
6 changed files with 126 additions and 0 deletions
+12
View File
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#version 430 core
in vec4 gColor;
in vec2 cenPosTrans;
in float gRad;
out vec4 fColor;
void main()
{
vec2 pos = gl_FragCoord.xy;
float dist = max(0 , 1 - 2 * distance(pos,cenPosTrans) / (gRad));
fColor = vec4( gColor.xyz , pow(gColor.z*dist,2) );
}