Share wall points in buffer, part 1

This commit is contained in:
jgk
2021-07-11 15:17:40 +02:00
parent 5e21a6527d
commit 37d3e0ce63
3 changed files with 26 additions and 5 deletions
+4 -1
View File
@@ -30,8 +30,11 @@ preloadRender = do
wsShad <- makeShader "lighting/occlude" [vert,geom,frag] [4] EPoints pokeWPStrat
>>= addUniforms ["lightPos"]
wlLightShad
<- makeShader "lighting/wall" [vert,geom,frag] [4] EPoints pokeWPStrat
<- makeShaderUsingShaderVAO "lighting/wall" [vert,geom,frag] EPoints wsShad
>>= addUniforms ["lightPos","radLum"]
-- wlLightShad
-- <- makeShader "lighting/wall" [vert,geom,frag] [4] EPoints pokeWPStrat
-- >>= addUniforms ["lightPos","radLum"]
lightingSurfaceShad
<- makeShader "lighting/surface" [vert,frag] [3] ETriangles poke3
>>= addUniforms ["lightPos","radLum"]