Share wall points in buffer, part 1
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@@ -30,8 +30,11 @@ preloadRender = do
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wsShad <- makeShader "lighting/occlude" [vert,geom,frag] [4] EPoints pokeWPStrat
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>>= addUniforms ["lightPos"]
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wlLightShad
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<- makeShader "lighting/wall" [vert,geom,frag] [4] EPoints pokeWPStrat
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<- makeShaderUsingShaderVAO "lighting/wall" [vert,geom,frag] EPoints wsShad
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>>= addUniforms ["lightPos","radLum"]
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-- wlLightShad
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-- <- makeShader "lighting/wall" [vert,geom,frag] [4] EPoints pokeWPStrat
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-- >>= addUniforms ["lightPos","radLum"]
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lightingSurfaceShad
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<- makeShader "lighting/surface" [vert,frag] [3] ETriangles poke3
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>>= addUniforms ["lightPos","radLum"]
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