Fix wall zoning bug
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@@ -3,8 +3,10 @@ import Dodge.Data
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import Dodge.Picture
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import Dodge.Picture.Layer
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import Geometry.Data
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import Geometry
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import Picture
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import qualified IntMapHelp as IM
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import qualified Data.IntSet as IS
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import Control.Lens
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@@ -49,3 +51,10 @@ pjTimerF :: Int -> Int -> World -> World
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pjTimerF 0 i = projectiles %~ IM.delete i
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pjTimerF time i = projectiles . ix i . pjUpdate .~ (\_ -> pjTimerF (time - 1) i)
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drawDDA :: IM.IntMap IS.IntSet -> Picture
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drawDDA = setLayer 1 . color (withAlpha 0.5 green) . IM.foldlWithKey' f []
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where
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f pic x' ys' = concatMap (\y -> polygon (rectNSEW (y+50) y (x+50) x)) ys ++ pic
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where
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x = 50 * fromIntegral x'
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ys = map ((50 *) . fromIntegral) $ IS.toList ys'
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