Implement translation rotation zoom using uniform buffers, improvement?

This commit is contained in:
2021-02-25 04:14:52 +01:00
parent 32bfab2e02
commit 37e26dcb07
6 changed files with 76 additions and 12 deletions
+4 -2
View File
@@ -6,6 +6,8 @@ in vec2 vWinSize [];
out vec2 gTexPos;
uniform vec2 translation;
uniform float zoom;
uniform float rotation;
vec2 rotBy( float rot, vec2 v)
{
@@ -18,8 +20,8 @@ vec2 rotBy( float rot, vec2 v)
void main()
{
vec2 cPos = vec2(translation.x / 250 , translation.y /250 );
float zoom = vParams[0].w;
float rot = 0 - vParams[0].z;
// float zoom = vParams[0].w;
float rot = 0 - rotation;
float x = vWinSize[0].x / (500*zoom) ;
float y = vWinSize[0].y / (500*zoom) ;