Implement translation rotation zoom using uniform buffers, improvement?
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@@ -72,8 +72,8 @@ worldPictures w
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, smokeShadows
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]
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where
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screenShift = scale zoomx zoomy . rotate (0 - (_cameraRot w) )
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. uncurry translate ((0,0) -.- _cameraPos w)
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screenShift = id--scale zoomx zoomy . rotate (0 - (_cameraRot w) )
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-- . uncurry translate ((0,0) -.- _cameraPos w)
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zoomx = 2 * _cameraZoom w / _windowX w
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zoomy = 2 * _cameraZoom w / _windowY w
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scaler = scale (2 / _windowX w) (2 / _windowY w)
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