Tweak module display and logic
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module Dodge.Item.Module where
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import Dodge.Data.Item.Combine
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import Geometry.Data
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moduleAttachPosition :: ItemBaseType -> ModuleSlot -> (Point3, Point3)
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moduleAttachPosition ibt ms = case ms of
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ModBulletCollision -> (V3 (x - 2.5) y (0.5 * z) , V3 0 1 0)
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ModBulletPayload -> (V3 (-x) 0 (0.5 * z), V3 (-1) 0 0)
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ModRifleMag -> undefined
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ModAutoMag -> undefined
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ModTarget -> (V3 0 0 z, V3 0 0 1)
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ModBulletTrajectory -> undefined
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ModLauncherHoming -> undefined
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ModBattery -> undefined
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ModTeleport -> undefined
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ModDualBeam -> undefined
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ModHeldAttach -> undefined
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where
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V3 x y z = itBounds ibt
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itBounds :: ItemBaseType -> Point3
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itBounds ibt = case ibt of
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HELD hit -> heldBounds hit
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_ -> V3 0 0 0
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heldBounds :: HeldItemType -> Point3
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heldBounds hit = case hit of
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BANGSTICK _ -> V3 0 0 0
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PISTOL -> bss
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REVOLVER -> bss
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REVOLVERX _ -> bss
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MACHINEPISTOL -> bss
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AUTOPISTOL -> bss
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SMG -> smgs
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BANGCONE -> cs
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BLUNDERBUSS -> bbs
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GRAPECANNON _ -> bbs
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MINIGUNX _ -> minis
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VOLLEYGUN _ -> undefined
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RIFLE -> rs
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REPEATER -> rs
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AUTORIFLE -> rs
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BURSTRIFLE -> rs
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BANGROD -> amrs
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ELEPHANTGUN -> amrs
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AMR -> amrs
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AUTOAMR -> amrs
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SNIPERRIFLE -> amrs
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MACHINEGUN -> amrs
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FLAMESPITTER -> fs
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FLAMETHROWER -> fs
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FLAMETORRENT -> fs
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FLAMEWALL -> fs
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BLOWTORCH -> fs
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SPARKGUN -> ts
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TESLAGUN -> ts
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LASGUN -> ls
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LASCIRCLE -> ls
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DUALBEAM -> ls
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LASWIDE _ -> ls
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TRACTORGUN -> ls
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LAUNCHER -> launchs
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LAUNCHERX _ -> launchs
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REMOTELAUNCHER -> launchs
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POISONSPRAYER -> fs
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DRONELAUNCHER -> fs
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SHATTERGUN -> launchs
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FORCEFIELDGUN -> launchs
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HELDDETECTOR _ -> launchs
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TORCH -> launchs
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BINOCULARS -> launchs
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FLATSHIELD -> launchs
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KEYCARD _ -> launchs
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where
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bss = V3 10 2 3
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smgs = V3 20 2 3
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cs = V3 5 2 3
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bbs = V3 20 2 3
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minis = V3 10 2 3
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rs = V3 25 2 3
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amrs = V3 30 2 3
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fs = V3 10 2 3
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ts = V3 10 2 3
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ls = V3 30 2 3
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launchs = V3 10 10 10
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