Tweak module display and logic
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module Dodge.Module.Info where
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--import qualified Data.Map.Strict as M
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import Dodge.Data.Item
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displayBulletBody :: BulletEffect -> String
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displayBulletBody be = case be of
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DestroyBullet -> "DESBUL-shouldn't display"
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BounceBullet -> "BOUNCING"
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PenetrateBullet -> "PENETRATING"
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displayBulletPayload :: EnergyBallType -> String
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displayBulletPayload ebt = case ebt of
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IncBall -> "INCENDIARY"
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TeslaBall -> "STATIC"
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ConcBall -> "CONCUSSIVE"
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