Tweak module display and logic

This commit is contained in:
2023-01-12 12:51:24 +00:00
parent 94c0af97fd
commit 37e26f53e6
19 changed files with 250 additions and 80 deletions
+15
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module Dodge.Module.Info where
--import qualified Data.Map.Strict as M
import Dodge.Data.Item
displayBulletBody :: BulletEffect -> String
displayBulletBody be = case be of
DestroyBullet -> "DESBUL-shouldn't display"
BounceBullet -> "BOUNCING"
PenetrateBullet -> "PENETRATING"
displayBulletPayload :: EnergyBallType -> String
displayBulletPayload ebt = case ebt of
IncBall -> "INCENDIARY"
TeslaBall -> "STATIC"
ConcBall -> "CONCUSSIVE"