Add tree structure generation
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module Dodge.Data.SoundOrigin
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where
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data SoundOrigin = InventorySound
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| BackgroundSound
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| OnceSound
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| CrSound Int
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| CrWeaponSound Int
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| WallSound Int
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| CrReloadSound Int
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| Flamer
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| ShellSound Int
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| Flame
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| LasSound
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| FootstepSound Int
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| BlockDegradeSound Int
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| CrHitSound Int
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| BarrelHiss Int
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| GlassBreakSound Int
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deriving (Eq,Ord,Show)
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