Add flavour text, start smoke, support for different reload sounds
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@@ -6,6 +6,7 @@ import Dodge.Data
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import Dodge.Base
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import Dodge.Picture.Layer
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import Dodge.SoundLogic
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import Dodge.SoundLogic.Synonyms
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import Dodge.Creature.Action
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import Dodge.RandomHelp
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import Dodge.WorldEvent
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@@ -397,6 +398,7 @@ longGun = defaultGun
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, _wpLoadedAmmo = 1
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, _wpReloadTime = 80
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, _wpReloadState = 0
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, _wpReloadType = PassiveReload sineRaisePitchOneSecSound
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, _itUseRate = 100
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, _itUseTime = 0
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, _itUse = shootWithSound (fromIntegral longGunSound)
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