Add flavour text, start smoke, support for different reload sounds
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@@ -69,8 +69,8 @@ girderZ w x y = setDepth (-0.1) $ color red $ pictures $
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dia = rotateV (pi/4) n
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ps' = map (\p -> intersectSegLine' xt yt p (p +.+ dia)) ps
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ls = catMaybes $ zipWith (fmap . (,)) ps ps'
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girderV :: Float -> Point2 -> Point2 -> Picture
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girderV w x y = setDepth (-0.1) $ color red $ pictures $
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girderV :: Color -> Float -> Point2 -> Point2 -> Picture
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girderV col w x y = setDepth (-0.1) $ color col $ pictures $
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[ thickLine [xt,yt] 3
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, thickLine [xb,yb] 3
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]
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@@ -83,16 +83,19 @@ girderV w x y = setDepth (-0.1) $ color red $ pictures $
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xt = x -.- n
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yt = y -.- n
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ps = divideLineExact (w*2) xb yb
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(as,bs) = evenOddSplit ps
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(as,_) = evenOddSplit ps
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f a = map (\p -> intersectSegLine' xt yt p (p +.+ (rotateV a n)))
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as' = catMaybes $ zipWith (fmap . (,)) as $ f (pi/4) as
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bs' = catMaybes $ zipWith (fmap . (,)) as $ f (3*pi/4) as
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girder :: Float -> Point2 -> Point2 -> Picture
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girder w x y = setDepth (-0.1) $ color red $ pictures $
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[ thickLine [xt,yt] 3
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, thickLine [xb,yb] 3
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girder :: Color -> Float -> Point2 -> Point2 -> Picture
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girder col w x y = pictures $
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[ setDepth (-0.1) $ color col $ pictures $
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[ thickLine [xt,yt] 3
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, thickLine [xb,yb] 3
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]
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++ map (flip thickLine 3 . flat2) ls
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]
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++ map (flip thickLine 3 . flat2) ls
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++ map (\p -> verticalPipe 1.5 col p 0 (-0.1)) [xb,xt,yb,yt]
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where
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n = w *.* (normalizeV $ vNormal $ y -.- x)
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xb = x +.+ n
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+11
-9
@@ -1,9 +1,11 @@
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module Dodge.Room.Start
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where
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import Dodge.Room.Data
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import Dodge.Room.Door
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import Dodge.Room.Link
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import Dodge.Room.Procedural
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import Dodge.Room.Foreground
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import Dodge.Layout.Tree.Polymorphic
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import Dodge.LevelGen.Data
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import Picture
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--import Geometry
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@@ -13,19 +15,19 @@ import Control.Monad.State
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import Control.Lens
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import System.Random
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rezBox :: Room
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rezBox = shiftRoomBy ((-20,-10),0) $ roomRect 40 20 1 1 & rmPS .~ []
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startRoom :: RandomGen g => State g (Tree (Either Room Room))
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startRoom = do
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w <- state $ randomR (100,400)
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h <- state $ randomR (200,400)
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let fground = sPS (0,0) 0 $ PutForeground $ pictures
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--[ highDiagonalMesh (0,0) (0,h) w 50
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----, setDepth (-0.1) $ color orange $ pictures
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---- [ polygon $ rectNSEW 50 40 140 (-20)
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---- , translate 60 45 $ scale 0.5 1 $ thickArc 0 pi 75 10
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---- , translate (-20) 300 $ polygon $ rectNSEW 10 0 40 0
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---- ]
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--, highDiagonalMesh (w,0) (0,0) h 50
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[ highPipe (0,h/2) (w, h/2)
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, girderV 10 (0,3*h/4) (w, 3*h/4)
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, girderV cola 10 (0,3*h/4) (w, 3*h/4)
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, girder colb 5 (0,5*h/8) (w, 5*h/8)
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]
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pure . Right <$> randomiseOutLinks (shiftRoomBy ((-20,-20),0) $ roomRectAutoLinks w h & rmPS %~ (fground :))
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treeFromPost [Left rezBox, Left door] . Right <$> randomiseOutLinks (shiftRoomBy ((-20,-20),0) $ roomRectAutoLinks w h & rmPS %~ (fground :))
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where
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cola = dark . dark . light . light $ light red
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colb = dark . dark . light . light $ light blue
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