Add flavour text, start smoke, support for different reload sounds
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+11
-9
@@ -1,9 +1,11 @@
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module Dodge.Room.Start
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where
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import Dodge.Room.Data
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import Dodge.Room.Door
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import Dodge.Room.Link
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import Dodge.Room.Procedural
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import Dodge.Room.Foreground
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import Dodge.Layout.Tree.Polymorphic
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import Dodge.LevelGen.Data
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import Picture
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--import Geometry
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@@ -13,19 +15,19 @@ import Control.Monad.State
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import Control.Lens
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import System.Random
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rezBox :: Room
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rezBox = shiftRoomBy ((-20,-10),0) $ roomRect 40 20 1 1 & rmPS .~ []
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startRoom :: RandomGen g => State g (Tree (Either Room Room))
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startRoom = do
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w <- state $ randomR (100,400)
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h <- state $ randomR (200,400)
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let fground = sPS (0,0) 0 $ PutForeground $ pictures
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--[ highDiagonalMesh (0,0) (0,h) w 50
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----, setDepth (-0.1) $ color orange $ pictures
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---- [ polygon $ rectNSEW 50 40 140 (-20)
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---- , translate 60 45 $ scale 0.5 1 $ thickArc 0 pi 75 10
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---- , translate (-20) 300 $ polygon $ rectNSEW 10 0 40 0
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---- ]
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--, highDiagonalMesh (w,0) (0,0) h 50
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[ highPipe (0,h/2) (w, h/2)
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, girderV 10 (0,3*h/4) (w, 3*h/4)
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, girderV cola 10 (0,3*h/4) (w, 3*h/4)
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, girder colb 5 (0,5*h/8) (w, 5*h/8)
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]
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pure . Right <$> randomiseOutLinks (shiftRoomBy ((-20,-20),0) $ roomRectAutoLinks w h & rmPS %~ (fground :))
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treeFromPost [Left rezBox, Left door] . Right <$> randomiseOutLinks (shiftRoomBy ((-20,-20),0) $ roomRectAutoLinks w h & rmPS %~ (fground :))
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where
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cola = dark . dark . light . light $ light red
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colb = dark . dark . light . light $ light blue
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