Add flavour text, start smoke, support for different reload sounds
This commit is contained in:
@@ -37,6 +37,10 @@ makeThickSmokeAt = makeCloudAt 3 50 (drawCloudWith 4 50 black)
|
||||
makeThinSmokeAt :: Point2 -> World -> World
|
||||
makeThinSmokeAt = makeCloudAt 5 400 (drawCloudWith 4 400 (withAlpha 0.05 black))
|
||||
|
||||
makeStartCloudAt :: Point2 -> World -> World
|
||||
--makeSmokeCloudAt = makeCloudAt 10 200 (drawCloudWith 2 200 (greyN 0.5))
|
||||
makeStartCloudAt = makeCloudAt 10 400 (drawCloudWith (2) 800 white)
|
||||
|
||||
makeSmokeCloudAt :: Point2 -> World -> World
|
||||
--makeSmokeCloudAt = makeCloudAt 10 200 (drawCloudWith 2 200 (greyN 0.5))
|
||||
makeSmokeCloudAt = makeCloudAt 15 400 (drawCloudWith (4/3) 800 (greyN 0.5))
|
||||
|
||||
@@ -9,6 +9,7 @@ import Dodge.WorldEvent.SpawnParticle
|
||||
import Dodge.WorldEvent.Flash
|
||||
import Dodge.RandomHelp
|
||||
import Dodge.SoundLogic
|
||||
import Dodge.SoundLogic.Synonyms
|
||||
import Dodge.WorldEvent.Shockwave
|
||||
import Geometry
|
||||
import Picture
|
||||
|
||||
@@ -15,6 +15,7 @@ import Dodge.WorldEvent.Flash
|
||||
import Dodge.Particle.Bullet.Draw
|
||||
import Dodge.Particle.Bullet.Update
|
||||
import Dodge.SoundLogic
|
||||
import Dodge.SoundLogic.Synonyms
|
||||
import Dodge.RandomHelp
|
||||
--import Dodge.Debug
|
||||
import Picture
|
||||
|
||||
Reference in New Issue
Block a user