Add flavour text, start smoke, support for different reload sounds

This commit is contained in:
2021-06-22 14:42:23 +02:00
parent 52eaeead5d
commit 39218ed3b5
31 changed files with 128 additions and 57 deletions
+4
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@@ -37,6 +37,10 @@ makeThickSmokeAt = makeCloudAt 3 50 (drawCloudWith 4 50 black)
makeThinSmokeAt :: Point2 -> World -> World
makeThinSmokeAt = makeCloudAt 5 400 (drawCloudWith 4 400 (withAlpha 0.05 black))
makeStartCloudAt :: Point2 -> World -> World
--makeSmokeCloudAt = makeCloudAt 10 200 (drawCloudWith 2 200 (greyN 0.5))
makeStartCloudAt = makeCloudAt 10 400 (drawCloudWith (2) 800 white)
makeSmokeCloudAt :: Point2 -> World -> World
--makeSmokeCloudAt = makeCloudAt 10 200 (drawCloudWith 2 200 (greyN 0.5))
makeSmokeCloudAt = makeCloudAt 15 400 (drawCloudWith (4/3) 800 (greyN 0.5))
+1
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@@ -9,6 +9,7 @@ import Dodge.WorldEvent.SpawnParticle
import Dodge.WorldEvent.Flash
import Dodge.RandomHelp
import Dodge.SoundLogic
import Dodge.SoundLogic.Synonyms
import Dodge.WorldEvent.Shockwave
import Geometry
import Picture
+1
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@@ -15,6 +15,7 @@ import Dodge.WorldEvent.Flash
import Dodge.Particle.Bullet.Draw
import Dodge.Particle.Bullet.Update
import Dodge.SoundLogic
import Dodge.SoundLogic.Synonyms
import Dodge.RandomHelp
--import Dodge.Debug
import Picture