Move towards unifying door movement

This commit is contained in:
2025-10-21 23:13:36 +01:00
parent 2f3a00a971
commit 39677c3a02
9 changed files with 143 additions and 79 deletions
+5
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@@ -16,6 +16,7 @@ import Dodge.Data.MountedObject
import Dodge.Data.PathGraph
import Dodge.Data.WorldEffect
import Geometry.Data
import qualified Data.IntMap.Strict as IM
data DoorStatus = DoorOpen | DoorClosed | DoorHalfway | DoorInt Int
deriving Eq
@@ -35,6 +36,10 @@ data Door = Door
, _drPos :: (Point2, Point2)
, _drOpenPos :: (Point2, Point2)
, _drClosePos :: (Point2, Point2)
, _drZeroPos :: (Point2,Float)
, _drOnePos :: (Point2,Float)
, _drLerp :: Float
, _drFootPrint :: IM.IntMap (Point2,Point2)
, _drHP :: Int
, _drDeath :: DrWdWd
, _drSpeed :: Float
+1
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@@ -67,6 +67,7 @@ data DrWdWd
| DrWdMakeDoorDebris
| DrWdMechanismStepwise Int [Int] [(Point2, Point2)]
| DoorMechanism
| DoorLerp
--deriving (Eq, Ord, Show, Read) --Generic, Flat)
--deriving (Eq, Show, Read) --, Generic)
+4
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@@ -37,6 +37,10 @@ defaultDoor =
, _drPos = (0, 0)
, _drOpenPos = (0, 0)
, _drClosePos = (0, 0)
, _drZeroPos = (0,0)
, _drOnePos = (0,0)
, _drLerp = 0
, _drFootPrint = mempty
, _drHP = 10000
, _drDeath = DrWdMakeDoorDebris
, _drSpeed = 1
+44
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@@ -1,5 +1,8 @@
module Dodge.DrWdWd where
import Dodge.ShiftPoint
import Linear
import Data.IntMap.Merge.Strict
import Control.Lens
import Data.Foldable
import qualified Data.IntSet as IS
@@ -19,6 +22,7 @@ doDrWdWd dww = case dww of
DrWdMakeDoorDebris -> makeDoorDebris
DrWdMechanismStepwise nsteps wlids pss -> doorMechanismStepwise nsteps wlids pss
DoorMechanism -> doorMechanism
DoorLerp -> doorLerp
-- TODO sort out why DoorClosed status does not update correctly 22/06/23
doorMechanism :: Door -> World -> World
@@ -51,6 +55,46 @@ doorMechanism dr w = case mvDir of
| dist dpos dcp < 1 = cWorld . lWorld . doors . ix drid . drStatus .~ DoorClosed
| otherwise = cWorld . lWorld . doors . ix drid . drStatus .~ DoorHalfway
doorLerp :: Door -> World -> World
doorLerp dr w = case newlerp of
Just x ->
w
& cWorld . lWorld . walls %~ merge dropMissing preserveMissing f
(wlposs x)
& moveUpdate
& cWorld . lWorld . doors . ix drid . drLerp .~ x
Nothing -> w
where
f = zipWithMatched $ \_ l wl -> wl & wlLine .~ l
(zp,za) = dr^. drZeroPos
(yp,ya) = dr^. drOnePos
p2a x = (zp + x *^ (yp - zp) , za + x * diffAngles ya za)
wlposs x = (dr ^. drFootPrint) & each . each %~ shiftPointBy (p2a x)
clerp = dr ^. drLerp
newlerp
| toOpen && clerp < 1 = Just . min 1 $ clerp + 0.1
| clerp > 0 = Just . max 1 $ clerp - 0.1
| otherwise = Nothing
toOpen = doWdBl (_drTrigger dr) w
mvDir
| toOpen && _drStatus dr == DoorOpen = Nothing -- Not sure why necessary
| toOpen && dist dpos dop > 0.5 = Just $ vecBetweenSpeed speed dpos dop
| dist dpos dcp > 0.5 = Just $ vecBetweenSpeed speed dpos dcp
| otherwise = Nothing
speed = _drSpeed dr
drid = _drID dr
moveUpdate = playSound . setStatus
playSound
| _drPushedBy dr == PushesItself = soundContinue (WallSound drid) dpos slideDoorS (Just 1)
| otherwise = id
dpos = snd $ _drPos dr
dop = snd $ _drOpenPos dr
dcp = snd $ _drClosePos dr
setStatus
| dist dpos dop < 1 = cWorld . lWorld . doors . ix drid . drStatus .~ DoorOpen
| dist dpos dcp < 1 = cWorld . lWorld . doors . ix drid . drStatus .~ DoorClosed
| otherwise = cWorld . lWorld . doors . ix drid . drStatus .~ DoorHalfway
-- TODO use vector instead of list, perhaps also memoisation of rectanglePairs
-- TODO update _drPos
-- perhaps also remove use of DoorInt in favour of DoorOpen/DoorClosed
+2 -2
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@@ -39,7 +39,7 @@ placeSpot rid w plmnt = case plmnt of
where
shift = _rmShift $ w ^?! genRooms . ix rid
placePlainPSSpot :: GenWorld -> Int -> Placement -> DPoint2 -> GenWorld
placePlainPSSpot :: GenWorld -> Int -> Placement -> Point2A -> GenWorld
placePlainPSSpot w rid plmnt shift = case plmnt ^. plType of
RandPS rgn ->
let (x, g) = runState rgn (w ^. gwWorld . randGen)
@@ -89,7 +89,7 @@ placeSpotUsingLink w rid plmnt extract eff fallback =
placeSpotRoomRand ::
Int ->
Int ->
(DPoint2 -> PlacementSpot) ->
(Point2A -> PlacementSpot) ->
Placement ->
GenWorld ->
GenWorld
+1
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@@ -43,6 +43,7 @@ tutAnoTree = do
foldMTRS
[ tToBTree "TutStartRez" . return . cleatOnward <$> tutRezBox
, corDoor
, tToBTree "asdf" . return . cleatOnward <$> airlockZ
, return $ tToBTree "cor" $ return $ cleatOnward corridor
, tToBTree "t" . return . cleatOnward <$> slowDoorRoom
, corDoor
+8 -6
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@@ -1,12 +1,14 @@
{-# LANGUAGE BangPatterns #-}
module Dodge.ShiftPoint where
import Geometry
shiftPointBy :: (Point2,Float) -> Point2 -> Point2
shiftPointBy (pos,rot) !p = pos +.+ rotateV rot p
shiftPointBy :: Point2A -> Point2 -> Point2
shiftPointBy (pos, rot) !p = pos +.+ rotateV rot p
invShiftPointBy :: (Point2,Float) -> Point2 -> Point2
invShiftPointBy (p1,r) p2 = rotateV (-r) $ p2 -.- p1
invShiftPointBy :: (Point2, Float) -> Point2 -> Point2
invShiftPointBy (p1, r) p2 = rotateV (- r) $ p2 -.- p1
shiftPoint3By :: (Point2,Float) -> Point3 -> Point3
shiftPoint3By (pos,rot) (V3 x y z) = addZ z $ pos +.+ rotateV rot (V2 x y)
shiftPoint3By :: (Point2, Float) -> Point3 -> Point3
shiftPoint3By (pos, rot) (V3 x y z) = addZ z $ pos +.+ rotateV rot (V2 x y)
+1 -1
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@@ -45,7 +45,7 @@ instance ToJSON a => ToJSON (V4 a) where
instance FromJSON a => FromJSON (V4 a)
type DPoint2 = (Point2, Float)
type Point2A = (Point2, Float)
type QFloat = Q.Quaternion Float