Move towards unifying door movement
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@@ -1,5 +1,8 @@
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module Dodge.DrWdWd where
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import Dodge.ShiftPoint
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import Linear
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import Data.IntMap.Merge.Strict
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import Control.Lens
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import Data.Foldable
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import qualified Data.IntSet as IS
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@@ -19,6 +22,7 @@ doDrWdWd dww = case dww of
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DrWdMakeDoorDebris -> makeDoorDebris
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DrWdMechanismStepwise nsteps wlids pss -> doorMechanismStepwise nsteps wlids pss
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DoorMechanism -> doorMechanism
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DoorLerp -> doorLerp
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-- TODO sort out why DoorClosed status does not update correctly 22/06/23
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doorMechanism :: Door -> World -> World
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@@ -51,6 +55,46 @@ doorMechanism dr w = case mvDir of
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| dist dpos dcp < 1 = cWorld . lWorld . doors . ix drid . drStatus .~ DoorClosed
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| otherwise = cWorld . lWorld . doors . ix drid . drStatus .~ DoorHalfway
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doorLerp :: Door -> World -> World
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doorLerp dr w = case newlerp of
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Just x ->
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w
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& cWorld . lWorld . walls %~ merge dropMissing preserveMissing f
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(wlposs x)
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& moveUpdate
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& cWorld . lWorld . doors . ix drid . drLerp .~ x
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Nothing -> w
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where
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f = zipWithMatched $ \_ l wl -> wl & wlLine .~ l
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(zp,za) = dr^. drZeroPos
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(yp,ya) = dr^. drOnePos
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p2a x = (zp + x *^ (yp - zp) , za + x * diffAngles ya za)
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wlposs x = (dr ^. drFootPrint) & each . each %~ shiftPointBy (p2a x)
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clerp = dr ^. drLerp
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newlerp
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| toOpen && clerp < 1 = Just . min 1 $ clerp + 0.1
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| clerp > 0 = Just . max 1 $ clerp - 0.1
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| otherwise = Nothing
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toOpen = doWdBl (_drTrigger dr) w
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mvDir
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| toOpen && _drStatus dr == DoorOpen = Nothing -- Not sure why necessary
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| toOpen && dist dpos dop > 0.5 = Just $ vecBetweenSpeed speed dpos dop
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| dist dpos dcp > 0.5 = Just $ vecBetweenSpeed speed dpos dcp
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| otherwise = Nothing
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speed = _drSpeed dr
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drid = _drID dr
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moveUpdate = playSound . setStatus
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playSound
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| _drPushedBy dr == PushesItself = soundContinue (WallSound drid) dpos slideDoorS (Just 1)
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| otherwise = id
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dpos = snd $ _drPos dr
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dop = snd $ _drOpenPos dr
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dcp = snd $ _drClosePos dr
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setStatus
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| dist dpos dop < 1 = cWorld . lWorld . doors . ix drid . drStatus .~ DoorOpen
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| dist dpos dcp < 1 = cWorld . lWorld . doors . ix drid . drStatus .~ DoorClosed
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| otherwise = cWorld . lWorld . doors . ix drid . drStatus .~ DoorHalfway
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-- TODO use vector instead of list, perhaps also memoisation of rectanglePairs
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-- TODO update _drPos
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-- perhaps also remove use of DoorInt in favour of DoorOpen/DoorClosed
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