Refactor wall zoning, remove streaming
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@@ -1,6 +1,7 @@
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module Dodge.Render.ShapePicture
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( worldSPic
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) where
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import Dodge.Zoning.Wall
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import Dodge.Button.Draw
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import Dodge.LightSource.Draw
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import Dodge.Targeting.Draw
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@@ -246,7 +247,7 @@ drawFarWallDetect w = setLayer DebugLayer
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. color yellow
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. foldMap (\q -> line
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[ p
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, fst $ collidePoint p q $ S.filter wlIsOpaque $ wlsNearSeg p q w
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, fst $ collidePoint p q $ filter wlIsOpaque $ wlsNearSeg p q w
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] )
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$ runIdentity $ S.toList_ $ streamViewpoints p w
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where
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@@ -282,7 +283,7 @@ innerSquare :: [Point2]
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innerSquare = [V2 1 1, V2 (-1) 1, V2 (-1) (-1), V2 1 (-1)]
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drawWallSearchRays :: World -> Picture
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drawWallSearchRays w = runIdentity $ S.foldMap_ f $ S.map fst $ allVisibleWalls w
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drawWallSearchRays w = foldMap f $ map fst $ allVisibleWalls w
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where
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f p = setLayer DebugLayer $ color yellow $ uncurryV translate p (circle 5)
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<> line [_cameraViewFrom w, p]
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