Refactor wall zoning, remove streaming
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@@ -1,6 +1,9 @@
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module Dodge.Render.Walls
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( wallsToDraw
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) where
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import Dodge.Zoning.World
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import Dodge.Zoning.Base
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import Dodge.Zoning.Wall
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import Dodge.Data
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import Dodge.Wall.Draw
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import Dodge.Zone
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@@ -21,13 +24,26 @@ wallsToDraw w
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= ( wls, wins,spic)
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where
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f wl = (_wlLine wl, _wlColor wl)
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(wls, wins, spic) = runIdentity $ L.purely S.fold_
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(wls, wins, spic) = L.fold
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((,,)
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<$> L.prefilter wlOpaqueDraw (L.premap f L.list)
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<*> L.prefilter wlSeeThroughDraw (L.premap f L.list)
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<*> L.premap getWallSPic L.mconcat
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) (S.concat $ S.mapMaybe g $ zoneOfSight wlZoneSize w)
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g (V2 i j) = w ^? wlZoning . znObjects . ix i . ix j
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) (wlsFromIXs w $ zonesExtract (w ^. wlZoning) $ zoneOfSight' wlZoneSize w)
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--wallsToDraw
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-- :: World
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-- -> ( [((Point2,Point2),Point4)] ,[((Point2,Point2),Point4)], SPic )
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--wallsToDraw w
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-- = ( wls, wins,spic)
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-- where
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-- f wl = (_wlLine wl, _wlColor wl)
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-- (wls, wins, spic) = runIdentity $ L.purely S.fold_
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-- ((,,)
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-- <$> L.prefilter wlOpaqueDraw (L.premap f L.list)
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-- <*> L.prefilter wlSeeThroughDraw (L.premap f L.list)
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-- <*> L.premap getWallSPic L.mconcat
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-- ) (S.concat $ S.mapMaybe g $ zoneOfSight wlZoneSize w)
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-- g (V2 i j) = w ^? wlZoning . znObjects . ix i . ix j
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wlOpaqueDraw :: Wall -> Bool
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wlOpaqueDraw wl = wlIsOpaque wl && _wlHeight wl == 100
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