Refactor wall zoning, remove streaming
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@@ -3,22 +3,22 @@ import FoldableHelp
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import Dodge.Data
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import Geometry
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import Dodge.Zoning.Base
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import qualified FoldlHelp as L
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--import qualified FoldlHelp as L
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import qualified IntMapHelp as IM
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import Data.Maybe
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import Data.Function
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--import Data.Function
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import qualified Data.IntSet as IS
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import Control.Lens
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crIXsNearPoint :: Point2 -> World -> IS.IntSet
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crIXsNearPoint p w = zoneExtract (zoneOfPoint' crZoneSize p) (w ^. crZoning . getCrZoning)
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crIXsNearPoint p w = zoneExtract (zoneOfPoint' crZoneSize p) (w ^. crZoning)
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crsNearPoint :: Point2 -> World -> [Creature]
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crsNearPoint p w = mapMaybe (\cid -> w ^? creatures . ix cid) . IS.toList $ crIXsNearPoint p w
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crsNearSeg :: Point2 -> Point2 -> World -> IS.IntSet
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crsNearSeg sp ep w = zonesExtract (w ^. crZoning . getCrZoning) (zoneOfSeg' crZoneSize sp ep)
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crsNearSeg sp ep w = zonesExtract (w ^. crZoning) (zoneOfSeg' crZoneSize sp ep)
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crIXsNearCirc :: Point2 -> Float -> World -> IS.IntSet
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crIXsNearCirc p r = crsNearRect (p +.+ V2 r r) (p -.- V2 r r)
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@@ -27,7 +27,7 @@ crsNearCirc :: Point2 -> Float -> World -> [Creature]
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crsNearCirc p r w = mapMaybe (\cid -> w ^? creatures . ix cid) . IS.toList $ crIXsNearCirc p r w
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crsNearRect :: Point2 -> Point2 -> World -> IS.IntSet
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crsNearRect sp ep w = zonesExtract (w ^. crZoning . getCrZoning) $ zoneOfRect' crZoneSize sp ep
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crsNearRect sp ep w = zonesExtract (w ^. crZoning) $ zoneOfRect' crZoneSize sp ep
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crZoneSize :: Float
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crZoneSize = 15
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@@ -36,19 +36,13 @@ zoneOfCr :: Creature -> [Int2]
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zoneOfCr cr = zoneOfCirc crZoneSize (_crPos cr) (_crRad cr)
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minCrIXOn :: Ord a => (Creature -> a) -> IS.IntSet -> World -> Maybe Creature
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minCrIXOn f is w = fmap fst $ IS.foldl' (g w) Nothing is
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minCrIXOn f is w = fmap fst $ IS.foldl' g Nothing is
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where
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g w mcrx cid = minOn snd <$> getpair cid <*> mcrx
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g mcrx cid = minOn snd <$> getpair cid <*> mcrx
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getpair cid = fmap h $ w ^? creatures . ix cid
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h cr = (cr, f cr)
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zoneCreature :: Creature -> CrZoning -> CrZoning
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zoneCreature cr = over getCrZoning (zoneCr' cr)
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zoneCr' :: Creature -> IM.IntMap (IM.IntMap IS.IntSet) -> IM.IntMap (IM.IntMap IS.IntSet)
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zoneCr' cr im = foldl' f im (zoneOfCr cr)
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zoneCreature :: Creature -> IM.IntMap (IM.IntMap IS.IntSet) -> IM.IntMap (IM.IntMap IS.IntSet)
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zoneCreature cr im = foldl' f im (zoneOfCr cr)
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where
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f im i2 = zoneMonoid i2 (IS.singleton $ _crID cr) im
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--crsInZones :: [Int2] -> CrZoning -> IS.IntSet
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--crsInZones is
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f im' i2 = zoneMonoid i2 (IS.singleton $ _crID cr) im'
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@@ -0,0 +1,61 @@
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module Dodge.Zoning.Wall where
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import FoldableHelp
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import Dodge.Data
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import Geometry
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import Dodge.Zoning.Base
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import qualified IntMapHelp as IM
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import Data.Maybe
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import qualified Data.IntSet as IS
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import Control.Lens
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wlIXsNearPoint :: Point2 -> World -> IS.IntSet
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wlIXsNearPoint p w = zoneExtract (zoneOfPoint' wlZoneSize p) (w ^. wlZoning)
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wlIXsNearSeg :: Point2 -> Point2 -> World -> IS.IntSet
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wlIXsNearSeg sp ep w = zonesExtract (w ^. wlZoning) (zoneOfSeg' wlZoneSize sp ep)
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wlIXsNearRect :: Point2 -> Point2 -> World -> IS.IntSet
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wlIXsNearRect sp ep w = zonesExtract (w ^. wlZoning) $ zoneOfRect' wlZoneSize sp ep
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wlIXsNearCirc :: Point2 -> Float -> World -> IS.IntSet
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wlIXsNearCirc p r = wlIXsNearRect (p +.+ V2 r r) (p -.- V2 r r)
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wlsFromIXs :: World -> IS.IntSet -> [Wall]
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wlsFromIXs w = mapMaybe (\wlid -> w ^? walls . ix wlid) . IS.toList
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wlsNearPoint :: Point2 -> World -> [Wall]
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wlsNearPoint p w = wlsFromIXs w $ wlIXsNearPoint p w
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wlsNearSeg :: Point2 -> Point2 -> World -> [Wall]
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wlsNearSeg sp ep w = wlsFromIXs w $ wlIXsNearSeg sp ep w
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wlsNearRect :: Point2 -> Point2 -> World -> [Wall]
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wlsNearRect sp ep w = wlsFromIXs w $ wlIXsNearRect sp ep w
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wlsNearCirc :: Point2 -> Float -> World -> [Wall]
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wlsNearCirc p r w = wlsFromIXs w $ wlIXsNearCirc p r w
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wlZoneSize :: Float
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wlZoneSize = 50
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zoneOfWl :: Wall -> [Int2]
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zoneOfWl = uncurry (zoneOfSeg' wlZoneSize) . _wlLine
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--minCrIXOn :: Ord a => (Creature -> a) -> IS.IntSet -> World -> Maybe Creature
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--minCrIXOn f is w = fmap fst $ IS.foldl' g Nothing is
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-- where
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-- g mcrx cid = minOn snd <$> getpair cid <*> mcrx
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-- getpair cid = fmap h $ w ^? creatures . ix cid
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-- h cr = (cr, f cr)
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zoneWall :: Wall -> IM.IntMap (IM.IntMap IS.IntSet) -> IM.IntMap (IM.IntMap IS.IntSet)
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zoneWall wl im = foldl' f im (zoneOfWl wl)
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where
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f im' i2 = zoneMonoid i2 (IS.singleton $ _wlID wl) im'
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deZoneWall :: Wall -> IM.IntMap (IM.IntMap IS.IntSet) -> IM.IntMap (IM.IntMap IS.IntSet)
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deZoneWall wl im = foldl' (deZoneIX (_wlID wl)) im (zoneOfWl wl)
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deZoneIX :: Int -> IM.IntMap (IM.IntMap IS.IntSet) -> Int2 -> IM.IntMap (IM.IntMap IS.IntSet)
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deZoneIX i im (V2 x y) = im & ix x . ix y %~ IS.delete i
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@@ -0,0 +1,17 @@
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module Dodge.Zoning.World where
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import Dodge.Data
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import Geometry.Data
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zoneOfSight' :: Float -> World -> [Int2]
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zoneOfSight' s w =
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[ V2 a b
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| a <- [minimum xs .. maximum xs]
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, b <- [minimum ys .. maximum ys]
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]
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where
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--(xs,ys) = unzip $ map zoneOfPoint $ screenPolygon cfig w -- ++ [_cameraViewFrom w]
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(xs,ys) = unzip $ map sizeZoneOfPoint $ _boundBox w -- ++ [_cameraViewFrom w]
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sizeZoneOfPoint (V2 x y) = (f x, f y)
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where
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f = floor . (/ s)
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