Simplify props (should they be removed?)

This commit is contained in:
2025-11-09 11:59:59 +00:00
parent dd4ac80159
commit 397980a83f
4 changed files with 0 additions and 65 deletions
-3
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@@ -38,7 +38,6 @@ import Dodge.Machine.Update
import Dodge.ModificationEffect
import Dodge.Projectile.Update
import Dodge.Prop.Moving
import Dodge.Prop.Update
import Dodge.RadarBlip
import Dodge.RadarSweep
import Dodge.ScreenPos
@@ -275,13 +274,11 @@ functionalUpdate =
. over
uvWorld
(updateIMl' (_linearShockwaves . _lWorld . _cWorld) updateLinearShockwave)
. over uvWorld (updateIMl' (_props . _lWorld . _cWorld) updateProp)
. over uvWorld (updateIMl' (_projectiles . _lWorld . _cWorld) updateProjectile)
. over uvWorld updateClouds
. over uvWorld updateDusts
. over uvWorld updateGusts
. over uvWorld (updateIMl' (_terminals . _lWorld . _cWorld) tmUpdate)
-- . updateIMl _machines mcChooseUpdate
. over uvWorld (updateIMl' (_machines . _lWorld . _cWorld) updateMachine)
. over uvWorld (updateIMl' (_creatures . _lWorld . _cWorld) updateCreature)
-- creatures should be updated early so that crOldPos is set before any position change