Remove unnecessary projectile code

This commit is contained in:
2024-12-28 10:20:17 +00:00
parent 2e67924339
commit 39a76f758a
3 changed files with 7 additions and 17 deletions
+2 -2
View File
@@ -25,8 +25,8 @@ data ProjectileUpdate
| DestroyPU {_pjuScreenID :: Maybe (NewInt ItmInt)
,_pjuTimer :: Int}
| TimePU
| CollisionEffectPU {_pjuControlID :: Maybe (NewInt ItmInt)
,_pjuDetonatorID :: Maybe (NewInt ItmInt)
| CollisionEffectPU
{_pjuDetonatorID :: Maybe (NewInt ItmInt)
,_pjuScreenID :: Maybe (NewInt ItmInt)
}
| ApplyGravityPU
+1 -1
View File
@@ -36,7 +36,7 @@ createShell homing mdetonator mscreen pjtype payload muz cr w = w
, _prjPayload = payload
, _prjTimer = lifespan
, _prjUpdates =
[ CollisionEffectPU (homing ^? phRemoteID) mdetonator mscreen
[ CollisionEffectPU mdetonator mscreen
, TimePU
, StartSpinPU (lifespan - 15) (_crID cr) spinamount
, RemoteDirectionPU (lifespan - thrustdelay) 0
+4 -14
View File
@@ -26,9 +26,8 @@ updateProjectile pj w = foldl' (\w' pu -> upProjectile pu pj w') w (_prjUpdates
upProjectile :: ProjectileUpdate -> Projectile -> World -> World
upProjectile pu pj = case pu of
CollisionEffectPU mcontrolid mdetonatorid mscreenid ->
CollisionEffectPU mdetonatorid mscreenid ->
shellCollisionCheck
mcontrolid
mdetonatorid
mscreenid
pj
@@ -82,20 +81,17 @@ applyGravityPU pj w
--shellCollisionCheck :: (Projectile -> World -> World) -> Projectile -> World -> World
shellCollisionCheck ::
Maybe (NewInt ItmInt) ->
Maybe (NewInt ItmInt) ->
Maybe (NewInt ItmInt) ->
Projectile ->
World ->
World
shellCollisionCheck controlid detid screenid pj w
-- | time > 330 && circOnSomeWall oldPos 4 w = g
-- | time <= 330 && anythingHitCirc 2 oldPos newPos w = g
shellCollisionCheck detid screenid pj w
| anythingHitCirc 2 oldPos newPos w = g
| time <= 0 = g
| otherwise = w
where
g = explodeShell controlid detid screenid pj w
g = explodeShell detid screenid pj w
time = _prjTimer pj
oldPos = _prjPos pj
newPos = oldPos +.+ _prjVel pj
@@ -188,27 +184,21 @@ decTimMvVel pj =
pjid = _prjID pj
explodeShell ::
Maybe (NewInt ItmInt) ->
Maybe (NewInt ItmInt) ->
Maybe (NewInt ItmInt) ->
Projectile ->
World ->
World
explodeShell controlid mdetid screenid pj w =
explodeShell mdetid screenid pj w =
w
& cWorld . lWorld . projectiles . ix pjid . prjUpdates .~ [DestroyPU screenid 30]
-- & cWorld . lWorld . projectiles . ix pjid . prjDraw .~ DrawBlankProjectile
& usePayload (_prjPayload pj) (_prjPos pj) (_prjVel pj)
& stopSoundFrom (ShellSound pjid)
& updatedetonator
& updatecontroller
where
updatedetonator = fromMaybe id $ do
detid <- mdetid
return $ pointerToItemID detid . itUse . uaParams . apProjectiles %~ delete pjid
deleteif (Just x) | x == pjid = Nothing
deleteif x = x
updatecontroller = fromMaybe id $ do
cid <- controlid
return $ pointerToItemID cid . itUse . uaParams . apLinkedProjectile %~ deleteif
pjid = pj ^. prjID