Remove unnecessary projectile code
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@@ -25,8 +25,8 @@ data ProjectileUpdate
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| DestroyPU {_pjuScreenID :: Maybe (NewInt ItmInt)
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,_pjuTimer :: Int}
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| TimePU
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| CollisionEffectPU {_pjuControlID :: Maybe (NewInt ItmInt)
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,_pjuDetonatorID :: Maybe (NewInt ItmInt)
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| CollisionEffectPU
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{_pjuDetonatorID :: Maybe (NewInt ItmInt)
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,_pjuScreenID :: Maybe (NewInt ItmInt)
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}
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| ApplyGravityPU
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