Refactor creature zoning
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@@ -27,7 +27,7 @@ defaultWorld = World
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, _viewDistance = 1000
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, _modifications = IM.empty
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, _creatures = IM.empty
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, _crZoning = Zoning IM.empty crZoneSize zoneOfCreature
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, _crZoning = CrZoning mempty --Zoning IM.empty crZoneSize zoneOfCreature
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, _creatureGroups = IM.empty
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, _clouds = mempty
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, _clZoning = Zoning IM.empty clZoneSize (zonePos (stripZ . _clPos))
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