Refactor creature zoning
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+59
-17
@@ -1,20 +1,62 @@
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module Dodge.Zoning.Base where
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import Geometry
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import Geometry.Zone
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import qualified IntMapHelp as IM
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--zoneOfCirc :: Float -> Point2 -> Float -> [Int2]
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--zoneOfCirc zsize p r = zoneOfRect' x (p +.+ V2 r r) (p -.- V2 r r)
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import Control.Lens
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import Data.Maybe
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zoneOfCirc :: Float -> Point2 -> Float -> [Int2]
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zoneOfCirc zsize p r = zoneOfRect' zsize (p +.+ V2 r r) (p -.- V2 r r)
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zoneOfRect' :: Float -> Point2 -> Point2 -> [Int2]
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zoneOfRect' s sp ep = [V2 x y | x <- makeIntInterval sx ex, y <- makeIntInterval sy ey]
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where
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V2 sx sy = zoneOfPoint' s sp
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V2 ex ey = zoneOfPoint' s ep
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makeIntInterval :: Int -> Int -> [Int]
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makeIntInterval x y
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| x < y = [x..y]
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| otherwise = [y..x]
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makeInt2Interval :: Int2 -> Int2 -> [Int2]
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makeInt2Interval (V2 x1 y1) (V2 x2 y2)
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= [(V2 x y) | x <- makeIntInterval x1 x2, y <- makeIntInterval y1 y2]
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zoneOfPoint' :: Float -> Point2 -> Int2
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zoneOfPoint' s = fmap (divTo s)
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zoneOfSeg' :: Float -> Point2 -> Point2 -> [Int2]
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zoneOfSeg' s sp ep = map (zoneOfPoint' s) (sp : xIntercepts' s sp ep ++ yIntercepts' s sp ep)
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zoneExtract :: Monoid m => Int2 -> IM.IntMap (IM.IntMap m) -> m
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zoneExtract (V2 x y) = fromMaybe mempty . (^? ix x . ix y)
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--
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--zoneOfRect' :: Float -> Point2 -> Point2 -> [Int2]
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--zoneOfRect' s sp ep = [V2 x y | x <- makeInterval sx ex, y <- makeInterval sy ey]
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-- where
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-- V2 sx sy = zoneOfPoint s sp
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-- V2 ex ey = zoneOfPoint s ep
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--
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--zoneOfPoint :: Float -> Point2 -> Int2
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--{-# INLINE zoneOfPoint #-}
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--zoneOfPoint s = fmap (divTo s)
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--
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--zoneExtract :: Monoid m => Int2 -> IM.IntMap (IM.IntMap m) -> m
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--zoneExtract (x,y) = ix x . ix y
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--
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--zonesExtract :: Monoid m => [Int2] -> IM.IntMap (IM.IntMap m) -> m
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--zonesExtract xs = fold (flip zoneExtract xs)
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zonesExtract :: Monoid m => IM.IntMap (IM.IntMap m) -> [Int2] -> m
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zonesExtract im = foldMap (flip zoneExtract im)
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xIntercepts' :: Float -> Point2 -> Point2 -> [Point2]
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{-# INLINE xIntercepts' #-}
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xIntercepts' s (V2 sx sy) (V2 ex ey)
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| xdx == 0 = []
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| xdx > 0 = zipWith V2 [sx',sx'+xdx*50..ex] ([sy',sy'+ydx*50..ey] ++ repeat ey)
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| otherwise = zipWith V2 [sx'-50,sx'+xdx*50-50..ex-50] ([sy',sy'+ydx*50..ey] ++ repeat ey)
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where
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xdx = signum (ex - sx)
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ydx = (ey - sy) / abs (ex - sx) -- carefull: if this is zero
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sy' = sy + ydx * abs (sx - sx')
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sx' | xdx < 0 = sx - modTo s sx
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| otherwise = s + sx - modTo s sx
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yIntercepts' :: Float -> Point2 -> Point2 -> [Point2]
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{-# INLINE yIntercepts' #-}
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yIntercepts' s sp ep = map f $ xIntercepts' s (f sp) (f ep)
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where
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f (V2 x y) = V2 y x
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zoneMonoid :: Semigroup m => Int2 -> m -> IM.IntMap (IM.IntMap m) -> IM.IntMap (IM.IntMap m)
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zoneMonoid (V2 x y) a = IM.insertWith f x $ IM.singleton y a
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where
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f _ = IM.insertWith (<>) y a
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@@ -1,7 +1,54 @@
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module Dodge.Zoning.Creature where
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import FoldableHelp
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import Dodge.Data
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import Geometry
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import Dodge.Zoning.Base
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import qualified FoldlHelp as L
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import qualified IntMapHelp as IM
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--zoneOfCr :: Creature -> [Int2]
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--zoneOfCr cr = zoneOfCirc crZoneSize (_crPos cr) (_crRad cr)
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import Data.Maybe
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import Data.Function
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import qualified Data.IntSet as IS
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import Control.Lens
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crIXsNearPoint :: Point2 -> World -> IS.IntSet
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crIXsNearPoint p w = zoneExtract (zoneOfPoint' crZoneSize p) (w ^. crZoning . getCrZoning)
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crsNearPoint :: Point2 -> World -> [Creature]
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crsNearPoint p w = mapMaybe (\cid -> w ^? creatures . ix cid) . IS.toList $ crIXsNearPoint p w
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crsNearSeg :: Point2 -> Point2 -> World -> IS.IntSet
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crsNearSeg sp ep w = zonesExtract (w ^. crZoning . getCrZoning) (zoneOfSeg' crZoneSize sp ep)
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crIXsNearCirc :: Point2 -> Float -> World -> IS.IntSet
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crIXsNearCirc p r = crsNearRect (p +.+ V2 r r) (p -.- V2 r r)
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crsNearCirc :: Point2 -> Float -> World -> [Creature]
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crsNearCirc p r w = mapMaybe (\cid -> w ^? creatures . ix cid) . IS.toList $ crIXsNearCirc p r w
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crsNearRect :: Point2 -> Point2 -> World -> IS.IntSet
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crsNearRect sp ep w = zonesExtract (w ^. crZoning . getCrZoning) $ zoneOfRect' crZoneSize sp ep
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crZoneSize :: Float
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crZoneSize = 15
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zoneOfCr :: Creature -> [Int2]
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zoneOfCr cr = zoneOfCirc crZoneSize (_crPos cr) (_crRad cr)
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minCrIXOn :: Ord a => (Creature -> a) -> IS.IntSet -> World -> Maybe Creature
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minCrIXOn f is w = fmap fst $ IS.foldl' (g w) Nothing is
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where
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g w mcrx cid = minOn snd <$> getpair cid <*> mcrx
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getpair cid = fmap h $ w ^? creatures . ix cid
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h cr = (cr, f cr)
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zoneCreature :: Creature -> CrZoning -> CrZoning
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zoneCreature cr = over getCrZoning (zoneCr' cr)
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zoneCr' :: Creature -> IM.IntMap (IM.IntMap IS.IntSet) -> IM.IntMap (IM.IntMap IS.IntSet)
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zoneCr' cr im = foldl' f im (zoneOfCr cr)
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where
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f im i2 = zoneMonoid i2 (IS.singleton $ _crID cr) im
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--crsInZones :: [Int2] -> CrZoning -> IS.IntSet
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--crsInZones is
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