Refactor creature zoning

This commit is contained in:
2022-07-22 17:53:08 +01:00
parent 43e7d20b21
commit 39f4555697
17 changed files with 209 additions and 85 deletions
+59 -17
View File
@@ -1,20 +1,62 @@
module Dodge.Zoning.Base where
import Geometry
import Geometry.Zone
import qualified IntMapHelp as IM
--zoneOfCirc :: Float -> Point2 -> Float -> [Int2]
--zoneOfCirc zsize p r = zoneOfRect' x (p +.+ V2 r r) (p -.- V2 r r)
import Control.Lens
import Data.Maybe
zoneOfCirc :: Float -> Point2 -> Float -> [Int2]
zoneOfCirc zsize p r = zoneOfRect' zsize (p +.+ V2 r r) (p -.- V2 r r)
zoneOfRect' :: Float -> Point2 -> Point2 -> [Int2]
zoneOfRect' s sp ep = [V2 x y | x <- makeIntInterval sx ex, y <- makeIntInterval sy ey]
where
V2 sx sy = zoneOfPoint' s sp
V2 ex ey = zoneOfPoint' s ep
makeIntInterval :: Int -> Int -> [Int]
makeIntInterval x y
| x < y = [x..y]
| otherwise = [y..x]
makeInt2Interval :: Int2 -> Int2 -> [Int2]
makeInt2Interval (V2 x1 y1) (V2 x2 y2)
= [(V2 x y) | x <- makeIntInterval x1 x2, y <- makeIntInterval y1 y2]
zoneOfPoint' :: Float -> Point2 -> Int2
zoneOfPoint' s = fmap (divTo s)
zoneOfSeg' :: Float -> Point2 -> Point2 -> [Int2]
zoneOfSeg' s sp ep = map (zoneOfPoint' s) (sp : xIntercepts' s sp ep ++ yIntercepts' s sp ep)
zoneExtract :: Monoid m => Int2 -> IM.IntMap (IM.IntMap m) -> m
zoneExtract (V2 x y) = fromMaybe mempty . (^? ix x . ix y)
--
--zoneOfRect' :: Float -> Point2 -> Point2 -> [Int2]
--zoneOfRect' s sp ep = [V2 x y | x <- makeInterval sx ex, y <- makeInterval sy ey]
-- where
-- V2 sx sy = zoneOfPoint s sp
-- V2 ex ey = zoneOfPoint s ep
--
--zoneOfPoint :: Float -> Point2 -> Int2
--{-# INLINE zoneOfPoint #-}
--zoneOfPoint s = fmap (divTo s)
--
--zoneExtract :: Monoid m => Int2 -> IM.IntMap (IM.IntMap m) -> m
--zoneExtract (x,y) = ix x . ix y
--
--zonesExtract :: Monoid m => [Int2] -> IM.IntMap (IM.IntMap m) -> m
--zonesExtract xs = fold (flip zoneExtract xs)
zonesExtract :: Monoid m => IM.IntMap (IM.IntMap m) -> [Int2] -> m
zonesExtract im = foldMap (flip zoneExtract im)
xIntercepts' :: Float -> Point2 -> Point2 -> [Point2]
{-# INLINE xIntercepts' #-}
xIntercepts' s (V2 sx sy) (V2 ex ey)
| xdx == 0 = []
| xdx > 0 = zipWith V2 [sx',sx'+xdx*50..ex] ([sy',sy'+ydx*50..ey] ++ repeat ey)
| otherwise = zipWith V2 [sx'-50,sx'+xdx*50-50..ex-50] ([sy',sy'+ydx*50..ey] ++ repeat ey)
where
xdx = signum (ex - sx)
ydx = (ey - sy) / abs (ex - sx) -- carefull: if this is zero
sy' = sy + ydx * abs (sx - sx')
sx' | xdx < 0 = sx - modTo s sx
| otherwise = s + sx - modTo s sx
yIntercepts' :: Float -> Point2 -> Point2 -> [Point2]
{-# INLINE yIntercepts' #-}
yIntercepts' s sp ep = map f $ xIntercepts' s (f sp) (f ep)
where
f (V2 x y) = V2 y x
zoneMonoid :: Semigroup m => Int2 -> m -> IM.IntMap (IM.IntMap m) -> IM.IntMap (IM.IntMap m)
zoneMonoid (V2 x y) a = IM.insertWith f x $ IM.singleton y a
where
f _ = IM.insertWith (<>) y a