Cleanup preload, add basic frame time checking
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+29
-12
@@ -47,43 +47,60 @@ setupLoop
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destroyWindow
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$ \window -> bracket
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(glCreateContext window)
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(\con -> GL.finish >> glDeleteContext con)
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$ \_ -> bracket
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( \con -> GL.finish >> glDeleteContext con)
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$ \_ -> bracket
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initParams
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paramCleanup
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$ \setup -> doLoop setup window startWorld sideEffects eventFn worldFn
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$ doLoop window startWorld sideEffects eventFn worldFn
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doLoop
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:: params
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-> Window
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:: Window
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-> world
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-> (params -> world -> IO params)
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-> (world -> Event -> Maybe world)
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-> (world -> Maybe world)
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-> params
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-> IO ()
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doLoop
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setup
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window
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startWorld
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worldSideEffects
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eventFn
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worldUpdate
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startParams
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= do
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startLoopTicks <- ticks
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newParams <- worldSideEffects setup startWorld
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startTicks <- ticks
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newParams <- worldSideEffects startParams startWorld
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glSwapWindow window
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events <- pollEvents
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maybeUpdatedWorld <- foldM (applyEventIO eventFn) (Just startWorld) events
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case maybeUpdatedWorld >>= worldUpdate of
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Just updatedWorld -> do
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performGC
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endLoopTicks <- ticks -- it might be better to use System.Clock (monotonic)
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let delay = max 0 (20 + fromIntegral startLoopTicks - fromIntegral endLoopTicks)
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endTicks <- ticks -- it might be better to use System.Clock (monotonic)
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let delay = max 0 (20 + fromIntegral startTicks - fromIntegral endTicks)
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threadDelay (delay * 1000 )
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endTime <- ticks
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doLoop newParams window updatedWorld worldSideEffects eventFn worldUpdate
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doLoop window updatedWorld worldSideEffects eventFn worldUpdate newParams
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Nothing -> return ()
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applyEventsIO
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:: (world -> Event -> Maybe world)
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-> world
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-> [Event]
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-> IO (Maybe world)
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applyEventsIO fn w es = foldM (applyEventIO fn) (Just w) es
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--eventCloseOrResize :: Event -> IO (Maybe Event)
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--eventCloseOrResize e = case eventPayload e of
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-- QuitEvent -> return Nothing
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-- WindowClosedEvent _ -> return Nothing
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-- WindowSizeChangedEvent (WindowSizeChangedEventData {windowSizeChangedEventSize = V2 x y})
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-- -> GL.viewport $= (GL.Position 0 0,GL.Size x y) >> return (Just e)
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-- _ -> return $ Just e
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--
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applyEventIO :: (world -> Event -> Maybe world) -> Maybe world -> Event -> IO (Maybe world)
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applyEventIO fn mw e = case eventPayload e of
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QuitEvent -> return Nothing
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