Allow for events to do io

This commit is contained in:
2021-11-29 01:02:15 +00:00
parent 8832a73d86
commit 3a605b8156
13 changed files with 127 additions and 142 deletions
+8 -8
View File
@@ -22,21 +22,21 @@ On release, remove scancode from the 'Set' of pressed keys.
On press, adds the scancode, and perhaps applies a direct effect:
see 'handlePressedKeyInGame'.
-}
handleKeyboardEvent :: KeyboardEventData -> Universe -> Maybe Universe
handleKeyboardEvent :: KeyboardEventData -> Universe -> IO (Maybe Universe)
handleKeyboardEvent kev u = case keyboardEventKeyMotion kev of
Released -> Just $ u & uvWorld . keys %~ S.delete kcode
Released -> return . Just $ u & uvWorld . keys %~ S.delete kcode
Pressed -> handlePressedKey (keyboardEventRepeat kev) kcode
(u & uvWorld . keys %~ S.insert kcode)
where
kcode = (keysymScancode . keyboardEventKeysym) kev
handlePressedKey :: Bool -> Scancode -> Universe -> Maybe Universe
handlePressedKey True _ w = Just w
handlePressedKey _ ScancodeF5 w = Just $ doQuicksave w
handlePressedKey _ ScancodeF9 w = Just $ loadSaveSlot QuicksaveSlot w
handlePressedKey _ ScancodeSemicolon w = Just $ gotoTerminal w
handlePressedKey :: Bool -> Scancode -> Universe -> IO (Maybe Universe)
handlePressedKey True _ w = return $ Just w
handlePressedKey _ ScancodeF5 w = return . Just $ doQuicksave w
handlePressedKey _ ScancodeF9 w = return . Just $ loadSaveSlot QuicksaveSlot w
handlePressedKey _ ScancodeSemicolon w = return . Just $ gotoTerminal w
handlePressedKey _ scode w
| null (_menuLayers w) = uvWorld (handlePressedKeyInGame scode) w
| null (_menuLayers w) = return $ uvWorld (handlePressedKeyInGame scode) w
| otherwise = handlePressedKeyInMenu (head $ _menuLayers w) scode w
handlePressedKeyInGame :: Scancode -> World -> Maybe World