Allow for events to do io

This commit is contained in:
2021-11-29 01:02:15 +00:00
parent 8832a73d86
commit 3a605b8156
13 changed files with 127 additions and 142 deletions
+9 -5
View File
@@ -23,7 +23,7 @@ setupLoop
-> (world -> IO ()) -- ^ Function for cleaning up parameters, applied when exiting loop.
-> IO world -- ^ Initial simulation state.
-> (world -> IO world) -- ^ update, called once per frame. Allows for side effects such as rendering.
-> (world -> Event -> Maybe world)
-> (world -> Event -> IO (Maybe world))
-- ^ SDL Event handling, once per frame. Evaluating 'Nothing' exits the loop.
-> IO ()
setupLoop spf (xSize,ySize) winpos paramCleanup ioStartWorld sideEffects eventFn = do
@@ -43,7 +43,7 @@ doLoop
:: Int -- ^ target msec per frame
-> Window -- ^ The SDL window.
-> (world -> IO world) -- ^ simulation update.
-> (world -> Event -> Maybe world) -- ^ SDL Event handling.
-> (world -> Event -> IO (Maybe world)) -- ^ SDL Event handling.
-> world -- ^ Current simulation state.
-> IO ()
doLoop
@@ -70,13 +70,17 @@ doLoop
Nothing -> return ()
-- | Handle quit events in a manner to exit the loop. Other events handled as
-- determined by the custom function, although resize events also change the viewport.
applyEventIO :: (world -> Event -> Maybe world) -> Maybe world -> Event -> IO (Maybe world)
applyEventIO :: (world -> Event -> IO (Maybe world)) -> Maybe world -> Event -> IO (Maybe world)
applyEventIO fn mw e = case eventPayload e of
QuitEvent -> return Nothing
WindowClosedEvent _ -> return Nothing
WindowSizeChangedEvent WindowSizeChangedEventData {windowSizeChangedEventSize = V2 x y}
-> GL.viewport $= (GL.Position 0 0,GL.Size x y) >> return (mw >>= \w -> fn w e)
_ -> return $ mw >>= flip fn e
-> (GL.viewport $= (GL.Position 0 0,GL.Size x y)) >> mupdate
_ -> mupdate
where
mupdate = case mw of
Nothing -> return Nothing
Just w -> fn w e
-- | Create an OpenGL SDL window configuration with a given x and y size.
winConfig :: Int -> Int -> Maybe (Int, Int) -> WindowConfig
winConfig x y winpos = defaultWindow