Trippy flamer
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@@ -59,9 +59,12 @@ drawFlame rotd pt = thePic
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ep = _btPos' pt
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thePic = pictures
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[ glow
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, aPic 3 prot2 18 (V2 (scaleChange + 1) 2 ) red
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, aPic 4 prot 19 (V2 (scaleChange + 0.5) 1.5) orange
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, aPic 5 prot3 20 (V2 scaleChange 1 ) white
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, aPic 1 prot2 18 (V2 (scaleChange + 1) 2 ) $ V4 2 0 (-10) 0.5
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, aPic 1 prot 19 (V2 (scaleChange + 0.5) 1.5) $ V4 2 0.5 (-10) 2
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, aPic 1 prot3 20 (V2 scaleChange 1 ) $ V4 1 1 1 2
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--, aPic 3 prot2 18 (V2 (scaleChange + 1) 2 ) red
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--, aPic 4 prot 19 (V2 (scaleChange + 0.5) 1.5) orange
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--, aPic 5 prot3 20 (V2 scaleChange 1 ) white
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]
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aPic :: Int -> (Point2 -> Point2) -> Float -> Point2 -> Color -> Picture
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aPic lay offset depth (V2 scalex scaley) col
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@@ -96,7 +99,7 @@ moveFlame rotd w pt
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_ -> (soundAndGlare damcrs , mvPt)
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where
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time = _btTimer' pt
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soundAndGlare = soundFrom Flame fireSound 2 500 . over worldEvents ((.) $ flameGlareAt ep)
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soundAndGlare = soundFrom Flame fireSound 2 500 -- . over worldEvents ((.) $ flameGlareAt ep)
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sp = _btPos' pt
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vel = _btVel' pt
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ep = sp +.+ vel
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