Include tick counting code

This commit is contained in:
jgk
2021-02-27 02:09:04 +01:00
parent 4fc6917741
commit 3b4b387943
9 changed files with 64 additions and 116 deletions
-18
View File
@@ -9,24 +9,6 @@ uniform float rotation;
uniform vec2 translation;
uniform mat4 worldMat;
mat4 tranMat = mat4
( 1.0, 0.0, 0.0, 0.0
, 0.0, 1.0, 0.0, 0.0
, 0.0, 0.0, 1.0, 0.0
, -translation.x, -translation.y, 0.0, 1.0
) ;
mat4 rotMat = mat4
( cos(rotation), sin(-rotation), 0.0, 0.0
, sin(rotation), cos(rotation), 0.0, 0.0
, 0.0, 0.0, 1.0, 0.0
, 0.0, 0.0, 0.0, 1.0
) ;
mat4 scalMat = mat4
( 2*zoom/winSize.x, 0.0, 0.0, 0.0
, 0.0, 2*zoom/winSize.y, 0.0, 0.0
, 0.0, 0.0, 1.0, 0.0
, 0.0, 0.0, 0.0, 1.0
) ;
void main()
{
gl_Position = worldMat * vec4(position.xyz,1);