Continue tweaking rendering
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@@ -1,5 +1,6 @@
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module Shader
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( bindShaderLayer
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, bindShaderLay
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, bindShaderBuffers
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, bindArrayBuffers
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, drawShader
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@@ -16,6 +17,7 @@ import Foreign
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import Control.Monad
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import Graphics.Rendering.OpenGL hiding (Point,translate,scale,imageHeight)
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import Graphics.GL.Core43
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import qualified Data.IntMap.Strict as IM
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--import Text.RawString.QQ
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--import Linear.Matrix
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--import Linear.V4
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@@ -42,6 +44,12 @@ bindArrayBuffersLayer numVs lay theVBO = do
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where
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stride = sum $ _vboAttribSizes theVBO
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bindShaderLay :: IM.IntMap [(VShader,Int)] -> IO ()
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bindShaderLay = mapM_ f . IM.toList
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where
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f (lay,ps) = mapM_ (g lay) ps
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g l (fs,i) = bindArrayBuffersLayer i l $ _vaoVBO $ _vshaderVAO fs
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bindShaderLayer :: [(Int,VShader)] -> [Int] -> IO ()
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bindShaderLayer = zipWithM_ f
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where
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@@ -52,6 +60,13 @@ bindShaderBuffers = zipWithM_ f
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where
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f fs i = bindArrayBuffers i $ _vaoVBO $ _shaderVAO fs
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drawShaderLays :: IM.IntMap [(VShader,Int)] -> IO ()
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{-# INLINE drawShaderLays #-}
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drawShaderLays = mapM_ f . IM.toList
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where
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f (lay,ps) = mapM_ (g lay) ps
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g lay (shad,i) = drawShaderLay lay shad i
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drawShaderLay :: Int -> VShader -> Int -> IO ()
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{-# INLINE drawShaderLay #-}
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drawShaderLay l fs i = do
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