Cleanup. Probable leak when inventory is large enough for scrolling
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@@ -3367,7 +3367,7 @@ advanceSmoothScroll src/Dodge/SmoothScroll.hs 29;" f
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advanceStepCounter src/Dodge/Creature/Impulse/Movement.hs 45;" f
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aimDelaySweep src/Dodge/Render/Picture.hs 239;" f
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aimStanceInfo src/Dodge/Item/Info.hs 199;" f
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aimTurn src/Dodge/Creature/YourControl.hs 160;" f
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aimTurn src/Dodge/Creature/YourControl.hs 161;" f
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aimingWeaponHandlePos src/Dodge/Item/HeldOffset.hs 69;" f
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aimingWeaponZeroPos src/Dodge/Item/HeldOffset.hs 63;" f
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airlock src/Dodge/Room/Airlock.hs 19;" f
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@@ -4493,7 +4493,7 @@ halfWidth src/Dodge/Base/Window.hs 48;" f
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haltSound src/Dodge/SoundLogic.hs 37;" f
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hammerCheck src/Dodge/HeldUse.hs 57;" f
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handleEvent src/Dodge/Event.hs 27;" f
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handleHotkeys src/Dodge/Creature/YourControl.hs 40;" f
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handleHotkeys src/Dodge/Creature/YourControl.hs 41;" f
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handleKeyboardEvent src/Dodge/Event/Input.hs 22;" f
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handleMouseButtonEvent src/Dodge/Event/Input.hs 63;" f
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handleMouseMotionEvent src/Dodge/Event/Input.hs 47;" f
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@@ -4541,7 +4541,7 @@ holdForm src/Dodge/Creature/Boid.hs 136;" f
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holsterWeapon src/Dodge/Creature/Volition.hs 14;" f
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homingModule src/Dodge/Item/Scope.hs 44;" f
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horPipe src/Dodge/Placement/Instance/Pipe.hs 9;" f
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hotkeyToScancode src/Dodge/Creature/YourControl.hs 68;" f
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hotkeyToScancode src/Dodge/Creature/YourControl.hs 69;" f
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hotkeyToString src/Dodge/Inventory/SelectionList.hs 43;" f
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humanoidAIList src/Dodge/Humanoid.hs 181;" f
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iShape src/Dodge/Placement/Instance/LightSource.hs 73;" f
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@@ -5569,7 +5569,7 @@ scaleMat src/MatrixHelper.hs 59;" f
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scaleMatrix src/MatrixHelper.hs 56;" f
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scaleSH src/Shape.hs 268;" f
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scalp src/Dodge/Creature/Picture.hs 96;" f
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scancodeToHotkey src/Dodge/Creature/YourControl.hs 88;" f
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scancodeToHotkey src/Dodge/Creature/YourControl.hs 89;" f
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scodeToChar src/Dodge/ScodeToChar.hs 6;" f
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scorchSPic src/Dodge/Creature/State.hs 116;" f
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screenBox src/Dodge/Base/Window.hs 53;" f
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@@ -5627,7 +5627,7 @@ sentinelFireType src/Dodge/Creature/SentinelAI.hs 50;" f
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setChannelPos src/Sound.hs 149;" f
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setClickWorldPos src/Dodge/Update.hs 97;" f
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setClusterID src/Dodge/Combine/Graph.hs 115;" f
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setCrPosture src/Dodge/Creature/YourControl.hs 170;" f
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setCrPosture src/Dodge/Creature/YourControl.hs 171;" f
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setDepth src/Picture/Base.hs 128;" f
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setDirPS src/Dodge/PlacementSpot.hs 49;" f
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setFallback src/Dodge/PlacementSpot.hs 127;" f
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@@ -6070,7 +6070,7 @@ truncFaces src/Polyhedra/Geodesic.hs 53;" f
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truncate src/Polyhedra/Geodesic.hs 38;" f
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trunkDepth src/TreeHelp.hs 161;" f
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tryAttachItems src/Dodge/Item/Grammar.hs 22;" f
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tryClickUse src/Dodge/Creature/YourControl.hs 175;" f
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tryClickUse src/Dodge/Creature/YourControl.hs 176;" f
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tryCombine src/Dodge/Update/Input/InGame.hs 596;" f
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tryDropSelected src/Dodge/Update/Input/InGame.hs 123;" f
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tryGetChannel src/Sound.hs 96;" f
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@@ -6257,7 +6257,7 @@ useC src/Dodge/Cuse.hs 8;" f
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useC' src/Dodge/Cuse.hs 13;" f
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useE src/Dodge/Euse.hs 34;" f
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useGasParams src/Dodge/HeldUse.hs 532;" f
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useHotkey src/Dodge/Creature/YourControl.hs 63;" f
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useHotkey src/Dodge/Creature/YourControl.hs 64;" f
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useItem src/Dodge/Creature/Impulse/UseItem.hs 20;" f
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useItemLoc src/Dodge/Creature/Impulse/UseItem.hs 27;" f
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useLnkRoomPos src/Dodge/PlacementSpot.hs 244;" f
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@@ -6319,12 +6319,12 @@ wallLine src/Dodge/Placement/Instance/Wall.hs 71;" f
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wallsFromRooms src/Dodge/Layout.hs 146;" f
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wallsToDraw src/Dodge/Render/Walls.hs 17;" f
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warningRooms src/Dodge/Room/Warning.hs 27;" f
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wasdAim src/Dodge/Creature/YourControl.hs 122;" f
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wasdAim src/Dodge/Creature/YourControl.hs 123;" f
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wasdDir src/Dodge/WASD.hs 17;" f
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wasdM src/Dodge/WASD.hs 9;" f
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wasdMovement src/Dodge/Creature/YourControl.hs 148;" f
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wasdTwist src/Dodge/Creature/YourControl.hs 130;" f
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wasdWithAiming src/Dodge/Creature/YourControl.hs 112;" f
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wasdMovement src/Dodge/Creature/YourControl.hs 149;" f
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wasdTwist src/Dodge/Creature/YourControl.hs 131;" f
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wasdWithAiming src/Dodge/Creature/YourControl.hs 113;" f
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watchCombinations src/Dodge/Combine/Combinations.hs 15;" f
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watchUpdateStrat src/Dodge/Creature/ReaderUpdate.hs 177;" f
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weakenMatS src/Dodge/Material/Sound.hs 18;" f
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