Cleanup. Probable leak when inventory is large enough for scrolling
This commit is contained in:
@@ -33,7 +33,7 @@ data SubInventory
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, _ciSelection :: Maybe (Int, Int, IS.IntSet)
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, _ciSelection :: Maybe (Int, Int, IS.IntSet)
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, _ciFilter :: Maybe String
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, _ciFilter :: Maybe String
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}
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}
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| LockedInventory
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-- | LockedInventory
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| DisplayTerminal {_termID :: Int}
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| DisplayTerminal {_termID :: Int}
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data HUD = HUD
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data HUD = HUD
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@@ -12,10 +12,8 @@ import Dodge.Data.ArcStep
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data ItemParams
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data ItemParams
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= NoParams
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= NoParams
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| MagShieldParams
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-- | MagShieldParams
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{_magShieldMgMIX :: Maybe Int}
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-- {_magShieldMgMIX :: Maybe Int}
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| ShrinkGunParams
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{_shrinkGunStatus :: ShrinkGunStatus}
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| FlatShieldParams
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| FlatShieldParams
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{_flatShieldWlMIX :: Maybe Int}
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{_flatShieldWlMIX :: Maybe Int}
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| Arcing
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| Arcing
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@@ -25,8 +23,8 @@ data ItemParams
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, _newArcStep :: NextArcStep --ItemParams -> World -> ArcStep -> State StdGen (Maybe ArcStep)
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, _newArcStep :: NextArcStep --ItemParams -> World -> ArcStep -> State StdGen (Maybe ArcStep)
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, _previousArcEffect :: PreviousArcEffect
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, _previousArcEffect :: PreviousArcEffect
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}
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}
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| ParamMID {_paramMID :: Maybe Int}
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-- | ParamMID {_paramMID :: Maybe Int}
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| BoostPropIX {_boostPropIX :: Maybe Int}
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-- | BoostPropIX {_boostPropIX :: Maybe Int}
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data ShrinkGunStatus = FullSize | Shrunk
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data ShrinkGunStatus = FullSize | Shrunk
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--deriving (Eq, Ord, Show, Read) --Generic, Flat)
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--deriving (Eq, Ord, Show, Read) --Generic, Flat)
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@@ -1,76 +0,0 @@
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module Dodge.HeldScroll (
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-- doHeldScroll,
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-- canHeldScrollAttach,
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) where
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--import LensHelp hiding ((<|), (|>))
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--import Data.Maybe
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--import Control.Monad
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--import Geometry
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--import Control.Lens hiding ((<|), (|>))
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--import Data.Sequence
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--import Dodge.Data.World
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--import SDL (MouseButton (..))
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--import qualified Data.Map.Strict as M
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-- note that scope zooming is controlled by updateScopeZoom
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--doHeldScroll :: Int -> ScrollAttachParams -> Float -> World -> World
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--doHeldScroll _ _ _ = id
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--doHeldScroll invid hs x w = case hs of
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-- ZoomScrollParams{}
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-- | SDL.ButtonRight `M.member` _mouseButtons (_input w) -> w &
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-- cWorld . lWorld . creatures . ix 0 . crInv . ix invid
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-- . itUse . attachParams . scrollAttachParams %~ doScopeZoom (w ^. input . smoothScrollAmount) mp
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-- ZoomScrollParams{} -> w &
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-- cWorld . lWorld . creatures . ix 0 . crInv . ix invid
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-- . itUse . attachParams . scrollAttachParams %~ resetscope
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--
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-- CharScrollParams{} -> w & cWorld . lWorld . creatures . ix 0 . crInv . ix invid . itUse . attachParams . scrollAttachParams . scrollChar %~ cycleSignum x
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-- where
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-- mp = rotateV (w ^. wCam . camRot) $ _mousePos (_input w)
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-- resetscope (ZoomScrollParams _ _ defz) = ZoomScrollParams (V2 0 0) defz defz
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-- resetscope otherAtt = otherAtt
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--doScopeZoom :: Int -> Point2 -> ScrollAttachParams -> ScrollAttachParams
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--doScopeZoom scrollamount mp sc = case scrollamount of
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-- x
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-- | x > 10 -> (zoomInLongGun mp . zoomInLongGun mp . zoomInLongGun mp) sc
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-- | x > 5 -> (zoomInLongGun mp . zoomInLongGun mp) sc
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-- | x > 0 -> zoomInLongGun mp sc
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-- | x < -10 -> (zoomOutLongGun . zoomOutLongGun . zoomOutLongGun) sc
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-- | x < -5 -> (zoomOutLongGun . zoomOutLongGun) sc
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-- | x < 0 -> zoomOutLongGun sc
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-- | otherwise -> sc
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--
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--zoomSpeed :: Float
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--zoomSpeed = 39 / 40
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--zoomInLongGun :: Point2 -> ScrollAttachParams -> ScrollAttachParams
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--zoomInLongGun mousep sc = fromMaybe sc $ do
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-- curzoom <- sc ^? opticZoom
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-- guard $ curzoom < 8
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-- return $
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-- sc & opticPos .+.+~ (1 - zoomSpeed) * zoomSpeed / curzoom *.* mousep
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-- & opticZoom %~ (/ zoomSpeed)
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--
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--zoomOutLongGun :: ScrollAttachParams -> ScrollAttachParams
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--zoomOutLongGun sc = fromMaybe sc $ do
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-- curzoom <- sc ^? opticZoom
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-- guard $ curzoom > 0.5
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-- return $
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-- sc & opticPos %~ (\p -> p +.+ (zoomSpeed - 1) / curzoom *.* p)
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-- & opticZoom *~ zoomSpeed
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--
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--cycleSignum :: Float -> Seq a -> Seq a
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--cycleSignum x
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-- | x > 0 = cycleL
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-- | otherwise = cycleR
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--
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--cycleL, cycleR :: Seq a -> Seq a
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--cycleL (x :<| xs) = xs |> x
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--cycleL xs = xs
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--cycleR (xs :|> x) = x <| xs
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--cycleR xs = xs
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--
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--canHeldScrollAttach :: Item -> ScrollAttachParams -> Bool
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--canHeldScrollAttach _ _ = True
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@@ -27,7 +27,6 @@ import LensHelp
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magShield :: Item
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magShield :: Item
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magShield =
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magShield =
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defaultEquipment
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defaultEquipment
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& itParams .~ MagShieldParams Nothing
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& itUse . uequipEffect . eeUse .~ EMagShield MagnetRepulse
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& itUse . uequipEffect . eeUse .~ EMagShield MagnetRepulse
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& itUse . uequipEffect . eeType .~ GoesOnWrist
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& itUse . uequipEffect . eeType .~ GoesOnWrist
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& itType .~ EQUIP MAGSHIELD
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& itType .~ EQUIP MAGSHIELD
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@@ -75,11 +75,6 @@ tractorGun =
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& itUse . heldTriggerType .~ AutoTrigger
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& itUse . heldTriggerType .~ AutoTrigger
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& itUse . heldAim . aimMuzzles . ix 0 . mzPos .~ V2 30 0
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& itUse . heldAim . aimMuzzles . ix 0 . mzPos .~ V2 30 0
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& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0
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& itUse . heldAim . aimMuzzles . ix 0 . mzInaccuracy .~ 0
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& itTargeting .~ ItTargeting
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{ _itTgPos = Nothing
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, _itTgID = Nothing
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, _itTgActive = False
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}
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& itUse . heldAim . aimWeight .~ 6
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& itUse . heldAim . aimWeight .~ 6
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& itUse . heldAim . aimRange .~ 1
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& itUse . heldAim . aimRange .~ 1
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& itUse . heldAim . aimStance .~ TwoHandUnder
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& itUse . heldAim . aimStance .~ TwoHandUnder
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@@ -158,7 +158,7 @@ drawDragSelecting cfig w = do
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drawSubInventory :: SubInventory -> Configuration -> World -> Picture
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drawSubInventory :: SubInventory -> Configuration -> World -> Picture
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drawSubInventory subinv cfig w = case subinv of
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drawSubInventory subinv cfig w = case subinv of
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LockedInventory -> mempty -- topInvCursor col cursPos cfig w
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-- LockedInventory -> mempty -- topInvCursor col cursPos cfig w
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NoSubInventory{} -> drawRBOptions cfig w
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NoSubInventory{} -> drawRBOptions cfig w
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ExamineInventory -> drawExamineInventory cfig w
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ExamineInventory -> drawExamineInventory cfig w
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DisplayTerminal tid -> drawTerminalDisplay tid cfig (w ^. cWorld . lWorld)
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DisplayTerminal tid -> drawTerminalDisplay tid cfig (w ^. cWorld . lWorld)
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@@ -1,6 +1,6 @@
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module Dodge.Render.HUD.Carte
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module Dodge.Render.HUD.Carte (
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( drawCarte
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drawCarte,
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) where
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) where
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import Control.Lens
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import Control.Lens
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import Dodge.Base
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import Dodge.Base
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+26
-31
@@ -3,52 +3,41 @@ module Dodge.Update.Scroll (
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) where
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) where
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import Control.Monad
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import Control.Monad
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import Geometry
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import qualified Data.Map.Strict as M
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import qualified Data.Map.Strict as M
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import Data.Maybe
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import Data.Maybe
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import Dodge.Base
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import Dodge.Base
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import Dodge.Data.Universe
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import Dodge.Data.Universe
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--import Dodge.HeldScroll
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import Dodge.Inventory
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import Dodge.Inventory
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import Dodge.SelectionSections
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import Dodge.SelectionSections
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--import Dodge.SoundLogic
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import Dodge.Terminal
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import Dodge.Terminal
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--import Dodge.Tweak
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import Geometry
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--import qualified IntMapHelp as IM
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import LensHelp
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import LensHelp
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import SDL
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import SDL
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updateWheelEvent :: Int -> World -> World
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updateWheelEvent :: Int -> World -> World
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updateWheelEvent yi w = case w ^. hud . hudElement of
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updateWheelEvent yi w = case w ^. hud . hudElement . subInventory of
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-- DisplayCarte
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NoSubInventory -> updateBaseWheelEvent yi w
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-- | bdown ButtonRight -> w & hud . carteZoom %~ min 0.75 . max 0.05 . ((1 + y * 0.1) *)
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ExamineInventory -> updateBaseWheelEvent yi w
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-- | otherwise -> w & cWorld . lWorld . selLocation %~ (`mod` numLocs) . (+ yi)
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CombineInventory{} -> w & moveCombineSel yi
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DisplayInventory{_subInventory = NoSubInventory{}}
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DisplayTerminal tmid -> terminalWheelEvent yi tmid w
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-- functions that modify the inventory should be centralised so that
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-- this lock can be sensibly applied, perhaps
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updateBaseWheelEvent :: Int -> World -> World
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| w ^?! cWorld . lWorld . creatures . ix 0 . crInvLock -> w
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updateBaseWheelEvent yi w
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| bdown ButtonRight -> case _rbOptions w of
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| Just True <- w ^? cWorld . lWorld . creatures . ix 0 . crInvLock = w
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| bdown ButtonRight = case _rbOptions w of
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EquipOptions{} -> w & rbOptions . opSel %~ scrollRBOption yi rbscrollmax
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EquipOptions{} -> w & rbOptions . opSel %~ scrollRBOption yi rbscrollmax
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NoRightButtonOptions -> selectedItemScroll yi w
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NoRightButtonOptions -> selectedItemScroll yi w
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| bdown ButtonLeft -> w & wCam . camZoom +~ y
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| bdown ButtonLeft = w & wCam . camZoom +~ y
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| invKeyDown -> changeSwapSel yi w
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| invKeyDown = changeSwapSel yi w
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| otherwise -> scrollAugInvSel yi w
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| otherwise = scrollAugInvSel yi w
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DisplayInventory{_subInventory = ExamineInventory}
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-- | invKeyDown
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-> scrollAugInvSel yi w
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-- | otherwise -> w
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DisplayInventory{_subInventory = CombineInventory{}} -> w & moveCombineSel yi
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DisplayInventory{_subInventory = DisplayTerminal tmid} -> terminalWheelEvent yi tmid w
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_ -> w
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where
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where
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invKeyDown = ScancodeCapsLock `M.member` _pressedKeys (_input w)
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y = fromIntegral yi
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bdown b = b `M.member` _mouseButtons (_input w)
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rbscrollmax = fromMaybe 1 $ do
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rbscrollmax = fromMaybe 1 $ do
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invid <- you w ^? crManipulation . manObject . imSelectedItem
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invid <- you w ^? crManipulation . manObject . imSelectedItem
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esite <- you w ^? crInv . ix invid . itUse . uequipEffect . eeType
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esite <- you w ^? crInv . ix invid . itUse . uequipEffect . eeType
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return $ length $ eqSiteToPositions esite
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return $ length $ eqSiteToPositions esite
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y = fromIntegral yi
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-- numLocs = (fst . IM.findMax $ (w ^. cWorld . lWorld . seenLocations)) + 1
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bdown b = b `M.member` _mouseButtons (_input w)
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invKeyDown = ScancodeCapsLock `M.member` _pressedKeys (_input w)
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selectedItemScroll :: Int -> World -> World
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selectedItemScroll :: Int -> World -> World
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selectedItemScroll scrollamount w = fromMaybe w $ do
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selectedItemScroll scrollamount w = fromMaybe w $ do
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@@ -59,9 +48,16 @@ selectedItemScroll scrollamount w = fromMaybe w $ do
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itemScroll :: Int -> Int -> Item -> World -> World
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itemScroll :: Int -> Int -> Item -> World -> World
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itemScroll yi invid itm w = case itm ^. itType of
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itemScroll yi invid itm w = case itm ^. itType of
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ATTACH ZOOMSCOPE -> updateScopeZoom w
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ATTACH ZOOMSCOPE -> updateScopeZoom w
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HELD ALTERIFLE | yi /= 0 -> w
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HELD ALTERIFLE
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| yi /= 0 ->
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w
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& cWorld . lWorld . creatures . ix 0 . crInv . ix invid
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& cWorld . lWorld . creatures . ix 0 . crInv . ix invid
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. itUse . heldAim . aimMuzzles . ix 0 . mzAmmoSlot %~ ((`mod` 2) . (+1))
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. itUse
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. heldAim
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. aimMuzzles
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. ix 0
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. mzAmmoSlot
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%~ ((`mod` 2) . (+ 1))
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_ -> w
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_ -> w
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-- note that your _crInvLock does not apply to this TODO check that this is what
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-- note that your _crInvLock does not apply to this TODO check that this is what
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@@ -110,7 +106,6 @@ zoomOutLongGun sc = fromMaybe sc $ do
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sc & opticPos %~ (\p -> p +.+ (zoomSpeed - 1) / curzoom *.* p)
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sc & opticPos %~ (\p -> p +.+ (zoomSpeed - 1) / curzoom *.* p)
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& opticZoom *~ zoomSpeed
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& opticZoom *~ zoomSpeed
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moveCombineSel :: Int -> World -> World
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moveCombineSel :: Int -> World -> World
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moveCombineSel yi =
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moveCombineSel yi =
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( hud . hudElement . subInventory %~ doscroll
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( hud . hudElement . subInventory %~ doscroll
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@@ -3367,7 +3367,7 @@ advanceSmoothScroll src/Dodge/SmoothScroll.hs 29;" f
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advanceStepCounter src/Dodge/Creature/Impulse/Movement.hs 45;" f
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advanceStepCounter src/Dodge/Creature/Impulse/Movement.hs 45;" f
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aimDelaySweep src/Dodge/Render/Picture.hs 239;" f
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aimDelaySweep src/Dodge/Render/Picture.hs 239;" f
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aimStanceInfo src/Dodge/Item/Info.hs 199;" f
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aimStanceInfo src/Dodge/Item/Info.hs 199;" f
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aimTurn src/Dodge/Creature/YourControl.hs 160;" f
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aimTurn src/Dodge/Creature/YourControl.hs 161;" f
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aimingWeaponHandlePos src/Dodge/Item/HeldOffset.hs 69;" f
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aimingWeaponHandlePos src/Dodge/Item/HeldOffset.hs 69;" f
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aimingWeaponZeroPos src/Dodge/Item/HeldOffset.hs 63;" f
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aimingWeaponZeroPos src/Dodge/Item/HeldOffset.hs 63;" f
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airlock src/Dodge/Room/Airlock.hs 19;" f
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airlock src/Dodge/Room/Airlock.hs 19;" f
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@@ -4493,7 +4493,7 @@ halfWidth src/Dodge/Base/Window.hs 48;" f
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haltSound src/Dodge/SoundLogic.hs 37;" f
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haltSound src/Dodge/SoundLogic.hs 37;" f
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hammerCheck src/Dodge/HeldUse.hs 57;" f
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hammerCheck src/Dodge/HeldUse.hs 57;" f
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handleEvent src/Dodge/Event.hs 27;" f
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handleEvent src/Dodge/Event.hs 27;" f
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handleHotkeys src/Dodge/Creature/YourControl.hs 40;" f
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handleHotkeys src/Dodge/Creature/YourControl.hs 41;" f
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handleKeyboardEvent src/Dodge/Event/Input.hs 22;" f
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handleKeyboardEvent src/Dodge/Event/Input.hs 22;" f
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handleMouseButtonEvent src/Dodge/Event/Input.hs 63;" f
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handleMouseButtonEvent src/Dodge/Event/Input.hs 63;" f
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handleMouseMotionEvent src/Dodge/Event/Input.hs 47;" f
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handleMouseMotionEvent src/Dodge/Event/Input.hs 47;" f
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@@ -4541,7 +4541,7 @@ holdForm src/Dodge/Creature/Boid.hs 136;" f
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holsterWeapon src/Dodge/Creature/Volition.hs 14;" f
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holsterWeapon src/Dodge/Creature/Volition.hs 14;" f
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homingModule src/Dodge/Item/Scope.hs 44;" f
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homingModule src/Dodge/Item/Scope.hs 44;" f
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horPipe src/Dodge/Placement/Instance/Pipe.hs 9;" f
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horPipe src/Dodge/Placement/Instance/Pipe.hs 9;" f
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hotkeyToScancode src/Dodge/Creature/YourControl.hs 68;" f
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hotkeyToScancode src/Dodge/Creature/YourControl.hs 69;" f
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hotkeyToString src/Dodge/Inventory/SelectionList.hs 43;" f
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hotkeyToString src/Dodge/Inventory/SelectionList.hs 43;" f
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humanoidAIList src/Dodge/Humanoid.hs 181;" f
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humanoidAIList src/Dodge/Humanoid.hs 181;" f
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iShape src/Dodge/Placement/Instance/LightSource.hs 73;" f
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iShape src/Dodge/Placement/Instance/LightSource.hs 73;" f
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@@ -5569,7 +5569,7 @@ scaleMat src/MatrixHelper.hs 59;" f
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scaleMatrix src/MatrixHelper.hs 56;" f
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scaleMatrix src/MatrixHelper.hs 56;" f
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scaleSH src/Shape.hs 268;" f
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scaleSH src/Shape.hs 268;" f
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scalp src/Dodge/Creature/Picture.hs 96;" f
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scalp src/Dodge/Creature/Picture.hs 96;" f
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scancodeToHotkey src/Dodge/Creature/YourControl.hs 88;" f
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scancodeToHotkey src/Dodge/Creature/YourControl.hs 89;" f
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scodeToChar src/Dodge/ScodeToChar.hs 6;" f
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scodeToChar src/Dodge/ScodeToChar.hs 6;" f
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scorchSPic src/Dodge/Creature/State.hs 116;" f
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scorchSPic src/Dodge/Creature/State.hs 116;" f
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screenBox src/Dodge/Base/Window.hs 53;" f
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screenBox src/Dodge/Base/Window.hs 53;" f
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@@ -5627,7 +5627,7 @@ sentinelFireType src/Dodge/Creature/SentinelAI.hs 50;" f
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setChannelPos src/Sound.hs 149;" f
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setChannelPos src/Sound.hs 149;" f
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setClickWorldPos src/Dodge/Update.hs 97;" f
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setClickWorldPos src/Dodge/Update.hs 97;" f
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setClusterID src/Dodge/Combine/Graph.hs 115;" f
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setClusterID src/Dodge/Combine/Graph.hs 115;" f
|
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setCrPosture src/Dodge/Creature/YourControl.hs 170;" f
|
setCrPosture src/Dodge/Creature/YourControl.hs 171;" f
|
||||||
setDepth src/Picture/Base.hs 128;" f
|
setDepth src/Picture/Base.hs 128;" f
|
||||||
setDirPS src/Dodge/PlacementSpot.hs 49;" f
|
setDirPS src/Dodge/PlacementSpot.hs 49;" f
|
||||||
setFallback src/Dodge/PlacementSpot.hs 127;" f
|
setFallback src/Dodge/PlacementSpot.hs 127;" f
|
||||||
@@ -6070,7 +6070,7 @@ truncFaces src/Polyhedra/Geodesic.hs 53;" f
|
|||||||
truncate src/Polyhedra/Geodesic.hs 38;" f
|
truncate src/Polyhedra/Geodesic.hs 38;" f
|
||||||
trunkDepth src/TreeHelp.hs 161;" f
|
trunkDepth src/TreeHelp.hs 161;" f
|
||||||
tryAttachItems src/Dodge/Item/Grammar.hs 22;" f
|
tryAttachItems src/Dodge/Item/Grammar.hs 22;" f
|
||||||
tryClickUse src/Dodge/Creature/YourControl.hs 175;" f
|
tryClickUse src/Dodge/Creature/YourControl.hs 176;" f
|
||||||
tryCombine src/Dodge/Update/Input/InGame.hs 596;" f
|
tryCombine src/Dodge/Update/Input/InGame.hs 596;" f
|
||||||
tryDropSelected src/Dodge/Update/Input/InGame.hs 123;" f
|
tryDropSelected src/Dodge/Update/Input/InGame.hs 123;" f
|
||||||
tryGetChannel src/Sound.hs 96;" f
|
tryGetChannel src/Sound.hs 96;" f
|
||||||
@@ -6257,7 +6257,7 @@ useC src/Dodge/Cuse.hs 8;" f
|
|||||||
useC' src/Dodge/Cuse.hs 13;" f
|
useC' src/Dodge/Cuse.hs 13;" f
|
||||||
useE src/Dodge/Euse.hs 34;" f
|
useE src/Dodge/Euse.hs 34;" f
|
||||||
useGasParams src/Dodge/HeldUse.hs 532;" f
|
useGasParams src/Dodge/HeldUse.hs 532;" f
|
||||||
useHotkey src/Dodge/Creature/YourControl.hs 63;" f
|
useHotkey src/Dodge/Creature/YourControl.hs 64;" f
|
||||||
useItem src/Dodge/Creature/Impulse/UseItem.hs 20;" f
|
useItem src/Dodge/Creature/Impulse/UseItem.hs 20;" f
|
||||||
useItemLoc src/Dodge/Creature/Impulse/UseItem.hs 27;" f
|
useItemLoc src/Dodge/Creature/Impulse/UseItem.hs 27;" f
|
||||||
useLnkRoomPos src/Dodge/PlacementSpot.hs 244;" f
|
useLnkRoomPos src/Dodge/PlacementSpot.hs 244;" f
|
||||||
@@ -6319,12 +6319,12 @@ wallLine src/Dodge/Placement/Instance/Wall.hs 71;" f
|
|||||||
wallsFromRooms src/Dodge/Layout.hs 146;" f
|
wallsFromRooms src/Dodge/Layout.hs 146;" f
|
||||||
wallsToDraw src/Dodge/Render/Walls.hs 17;" f
|
wallsToDraw src/Dodge/Render/Walls.hs 17;" f
|
||||||
warningRooms src/Dodge/Room/Warning.hs 27;" f
|
warningRooms src/Dodge/Room/Warning.hs 27;" f
|
||||||
wasdAim src/Dodge/Creature/YourControl.hs 122;" f
|
wasdAim src/Dodge/Creature/YourControl.hs 123;" f
|
||||||
wasdDir src/Dodge/WASD.hs 17;" f
|
wasdDir src/Dodge/WASD.hs 17;" f
|
||||||
wasdM src/Dodge/WASD.hs 9;" f
|
wasdM src/Dodge/WASD.hs 9;" f
|
||||||
wasdMovement src/Dodge/Creature/YourControl.hs 148;" f
|
wasdMovement src/Dodge/Creature/YourControl.hs 149;" f
|
||||||
wasdTwist src/Dodge/Creature/YourControl.hs 130;" f
|
wasdTwist src/Dodge/Creature/YourControl.hs 131;" f
|
||||||
wasdWithAiming src/Dodge/Creature/YourControl.hs 112;" f
|
wasdWithAiming src/Dodge/Creature/YourControl.hs 113;" f
|
||||||
watchCombinations src/Dodge/Combine/Combinations.hs 15;" f
|
watchCombinations src/Dodge/Combine/Combinations.hs 15;" f
|
||||||
watchUpdateStrat src/Dodge/Creature/ReaderUpdate.hs 177;" f
|
watchUpdateStrat src/Dodge/Creature/ReaderUpdate.hs 177;" f
|
||||||
weakenMatS src/Dodge/Material/Sound.hs 18;" f
|
weakenMatS src/Dodge/Material/Sound.hs 18;" f
|
||||||
|
|||||||
Reference in New Issue
Block a user