Start to implement lock and key system
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@@ -22,7 +22,7 @@ data PSType = PutCrit Creature
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| PutSwitchDoor Color Point2 Float Point2 Point2
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| RandPS (State StdGen PSType)
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| PutNothing
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| PutID Int
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| PutID { _putID :: Int}
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| CollectivePS
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{ _collectiveID :: Int
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, _collectiveNum :: Int
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