Decrease window block size to ameliorate z fighting
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+2
-1
@@ -471,7 +471,8 @@ data Particle' =
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, _btTimer' :: Int
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}
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type HitEffect = Point2 -> Point2 -> (Point2, (Either3 Creature Wall ForceField)) -> World -> World
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type HitEffect = Particle' -> [( Point2, [(Point2, (Either3 Creature Wall ForceField))] )]
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-> World -> World
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type HitEffect' = Particle' -> (Point2, (Either3 Creature Wall ForceField)) -> World -> World
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data Particle =
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