Decrease window block size to ameliorate z fighting
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+11
-11
@@ -120,7 +120,7 @@ instance Shiftable PlacementSpot where
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rotateS r' (PS p r x) = PS (rotateV r' p) (r + r') x
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putWindowBlock :: Point2 -> Point2 -> World -> World
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putWindowBlock a b w = removePathsCrossing a b $ foldr makeBlockAt w $ zip ps ns
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putWindowBlock a b w = removePathsCrossing a b $ foldr (makeBlockAt bSide) w $ zip ps ns
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where d = dist a b
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rot = argV (b -.- a)
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numPoints' = floor (d / 20)
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@@ -128,17 +128,17 @@ putWindowBlock a b w = removePathsCrossing a b $ foldr makeBlockAt w $ zip ps ns
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ns = take (numPoints+1) [0..]
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ps = map (\i -> a +.+ i/ (fromIntegral numPoints) *.* (b -.- a))
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$ map fromIntegral ns
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k = newKey $ _walls w
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ksAtN i = [k+i*4,k+i*4 + 1 ,k+i*4 +2, k+i*4+3]
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bSide = d / (fromIntegral numPoints)
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ds = [(-bSide,-10),(-bSide,10),(bSide,10),(bSide,-10)]
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polyAtP p = map ((+.+) p . rotateV rot) ds
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hp = 1
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degradeHP = [5,5]
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winCol = withAlpha 0.5 cyan
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makeBlockAt :: (Point2,Int) -> World -> World
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makeBlockAt (p,i) w =
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let (k0:k1:k2:k3:_) = ksAtN i
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makeBlockAt :: Float -> (Point2,Int) -> World -> World
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makeBlockAt bSide (p,i) w =
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let k = newKey $ _walls w
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ds = [(-bSide,-9),(-bSide,9),(bSide,9),(bSide,-9)]
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polyAtP p = map ((+.+) p . rotateV rot) ds
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hp = 1
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degradeHP = [5,5]
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winCol = withAlpha 0.5 cyan
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ksAtN i = [k+i*4,k+i*4 + 1 ,k+i*4 +2, k+i*4+3]
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(k0:k1:k2:k3:_) = ksAtN i
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(bl:tl:tr:br:_) = polyAtP p
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shadows | i == 0 = ksAtN 1
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| i == numPoints - 1 = ksAtN $ numPoints - 2
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