Add laser tunnel lock-key combination

This commit is contained in:
2022-03-09 15:27:35 +00:00
parent a4ec4e4889
commit 3bfebc266b
11 changed files with 104 additions and 75 deletions
+49 -2
View File
@@ -3,6 +3,7 @@ import Dodge.LevelGen.Data
import Dodge.PlacementSpot
import Dodge.Data
import Dodge.Tree
import Dodge.RoomLink
import Dodge.Room.Door
import Dodge.Room.Room
import Dodge.Room.Corridor
@@ -11,7 +12,7 @@ import Dodge.Room.Link
import Dodge.Room.Foreground
--import Dodge.Room.RoadBlock
import Dodge.Placement.Instance
--import Dodge.Item.Random
import Dodge.Default.Room
--import Dodge.Item.Weapon.BulletGuns
--import Dodge.Item.Weapon.Utility
--import Dodge.LevelGen.Data
@@ -21,7 +22,9 @@ import Geometry
import Color
import Shape
import LensHelp
import Dodge.RandomHelp
import qualified Data.Set as S
import Data.Maybe
import Data.Tree
import Control.Monad.State
@@ -51,7 +54,6 @@ lasSensLightAboveDoor wth ps = extTrigLitPos
upf trid mc w | _mcSensor mc > 900 = w & triggers . ix trid .~ const True
| otherwise = w
lightSensByDoor :: Room -> Room
lightSensByDoor rm = rm
& rmPmnts .++~
@@ -78,3 +80,48 @@ lasCenSensEdge n = do
[ treeFromPost [PassDown doorroom] (UseAll door)
, treeFromPost [PassDown door] (UseLabel 0 corridor)
]
lasTunnel :: RandomGen g => Float -> State g Room
lasTunnel y = do
extraPlmnts <- takeOne
[ [ midWall (rectNSEW 115 90 0 60)
, midWall (rectNSEW 65 40 (-40) 25)
]
, [ midWall (rectNSEW 125 100 0 25)
, midWall (rectNSEW 80 40 (-40) 0)
, midWall (rectNSEW 80 40 25 60)
]
]
return defaultRoom
{ _rmPolys = polys
, _rmBound = polys
, _rmLinks =
[outLink (V2 20 (190 + y)) (1.5* pi)
,outLink (V2 0 (190 + y)) (0.5* pi)
, inLink (V2 (-40) 20) (0.5* pi)
, inLink (V2 60 20) (1.5* pi)
, inLink (V2 10 0) pi
]
, _rmPmnts = [putLasTurret 0.005 & plSpot .~ PS (V2 10 (240+y)) (1.5*pi)
--, midWall (rectNSEW 65 40 0 25)
, mntLS vShape (V2 60 145) (V3 40 125 90)
, mntLS vShape (V2 (-40) 145) (V3 (-20) 125 90)
]
++ extraPlmnts
, _rmName = "lasTunnel" ++ show y
}
where
polys = [rectNSWE (250+y) 0 0 20
, rectNSWE 145 0 (-40) 60
]
-- a y value of 400 is probably "unrunnable"
lasTunnelRunPast :: RandomGen g => Float -> State g (SubCompTree Room)
lasTunnelRunPast y = do
r <- lasTunnel y
r1 <- takeOne [door,corridor]
r2 <- takeOne [door,corridor]
return $ Node (PassDown r)
[ singleUseAll r1
, return (UseLabel 0 $ r2 & rmConnectsTo .~ S.singleton InLink)
]