Add laser tunnel lock-key combination
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@@ -1,6 +1,5 @@
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{- Connecting rooms designed with a pass-through technique in mind. -}
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module Dodge.Room.RoadBlock
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where
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module Dodge.Room.RoadBlock where
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import Dodge.Data
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import Dodge.RoomLink
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import Geometry
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@@ -87,18 +86,3 @@ blockedCorridorCloseBlocks = do
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]
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]
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return $ corridor & rmPmnts .~ theblocks
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lasTunnel :: Room
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lasTunnel = defaultRoom
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{ _rmPolys = polys
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, _rmBound = polys
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, _rmLinks = [outLink (V2 20 190) (1.5* pi), inLink (V2 0 20) (0.5* pi)]
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, _rmPmnts = [putLasTurret 0.005 & plSpot .~ PS (V2 10 240) (1.5*pi)
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, midWall (rectNSEW 65 40 0 25)
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, mntLS vShape (V2 50 10) (V3 40 20 50)
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]
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}
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where
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polys = [rectNSWE 250 0 0 20
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, rectNSWE 80 0 0 60
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]
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