More streaming refactoring
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+16
-21
@@ -34,6 +34,8 @@ import Control.Applicative
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--import qualified Data.Set as S
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--import Data.Monoid
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--import System.Random
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import qualified Streaming.Prelude as S
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--import Streaming
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{- For most menus the only way to change the world is using event handling. -}
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updateUniverse :: Universe -> Universe
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@@ -286,19 +288,24 @@ ppEvents :: World -> World
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ppEvents w = IM.foldl' (flip $ \pp -> _ppEvent pp pp) w $ _pressPlates w
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-- this is not working correctly, maybe a problem with wallsAlongLine
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--updateSeenWalls :: World -> World
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--updateSeenWalls w = foldl' markWallSeen w wallsToUpdate
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-- where
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-- vPos = _cameraViewFrom w
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-- wallsToUpdate = concatMap (\p -> visibleWalls vPos (vPos +.+p) $ wallsAlongLine vPos (vPos +.+ p) w)
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-- $ nRays 20
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updateSeenWalls :: World -> World
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updateSeenWalls w = foldl' markWallSeen w wallsToUpdate
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updateSeenWalls w = runIdentity $ S.fold_ f w id (S.map (_wlID . snd) $ allVisibleWalls w)
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where
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vPos = _cameraViewFrom w
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wallsToUpdate = concatMap (\p -> visibleWalls vPos (vPos +.+p) $ wallsAlongLine vPos (vPos +.+ p) w)
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$ nRays 20
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-- wallsToUpdate = concatMap (\p -> visibleWalls vPos (vPos +.+p) $ _walls w)
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f w' i = w' & walls . ix i . wlSeen .~ True
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-- wallsToUpdate = concatMap (\p -> visibleWalls vPos (vPos +.+p) $ wallsAlongLine vPos (vPos +.+ p) w)
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-- $ nRays 20
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markWallSeen :: World -> Wall -> World
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markWallSeen w wl = w { _walls = IM.adjust mw (_wlID wl) $ _walls w }
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where
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mw wl' = wl' {_wlSeen = True}
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--markWallSeen :: World -> Wall -> World
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--markWallSeen w wl = w { _walls = IM.adjust mw (_wlID wl) $ _walls w }
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-- where
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-- mw wl' = wl' {_wlSeen = True}
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checkEndGame :: World -> World
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checkEndGame w = case _deathDelay w of
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@@ -398,18 +405,6 @@ crCrSpring c1 c2 w
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overlap2 = ((comRad - diff) * _crMass c1 * 0.5 / massT) *.* errorNormalizeV 56 vec
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massT = _crMass c1 + _crMass c2
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{- Finds the visible walls from a point to another point. -}
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visibleWalls :: Point2 -> Point2 -> IM.IntMap Wall -> [Wall]
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visibleWalls p1 p2 ws
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= takeUntil wlIsOpaque
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. map snd
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. sortOn (dist p1 . fromJust . fst)
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. filter (isJust . fst)
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. map f
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$ IM.elems ws
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where
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f wl = (uncurry intersectSegSeg (_wlLine wl) p1 p2, wl)
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updateDelayedEvents :: World -> World
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updateDelayedEvents w = let (neww,newde) = mapAccumR f w (_delayedEvents w)
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in neww & delayedEvents .~ catMaybes newde
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