Remove separate wall color, should be handled by material type
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@@ -9,7 +9,6 @@ module Dodge.Data.GenWorld (
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) where
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import ShortShow
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import Color
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import Control.Lens
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import Control.Monad.State
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import qualified Data.Set as S
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@@ -55,7 +54,7 @@ data PSType
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| PutWall {_pwPoly :: [Point2], _pwWall :: Wall}
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| PutSlideDr Door Wall (S.Set EdgeObstacle) Float Point2 Point2
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-- | PutDoor Color EdgeObstacle WdBl [(Point2, Point2)]
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| PutDoor Color (S.Set EdgeObstacle) WdBl Float Point2A Point2A -- [(Point2, Point2)]
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| PutDoor (S.Set EdgeObstacle) WdBl Float Point2A Point2A -- [(Point2, Point2)]
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| RandPS (State StdGen PSType)
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| PutForeground ForegroundShape
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| PutWorldUpdate (Int -> PlacementSpot -> GenWorld -> GenWorld)
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